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==Crunch== Magma Corer Larva <b>WS4|BS2|S10|T8|W4|I2|Ad6|Ld7|Sv 2+/5+ inv.</b> Points: 382. Brood: 1-3 larva, although they do not arrive on the field at the same time and operate independently of the other. Fielding Magma Corers requires that both players utilize multiple detachment rules. Bio-weapons: Its own massive body, with which it crushes and rolls on enemies, and its fearsome maw (see special rules of the maw below). Mass Points: 2. Hivemind Powers: The Terror, Warp Field <b>SPECIAL RULES</b> <b>Immunity to Fire</b>: A Magma Corer is immune to Flamer weapons, as it is built to bore its way down to the layers of subterranean molten rock (I was considering making it immune to plasma and melta weapons as well, but I figured I shouldn't, since fluff does say that they die when they make it to the magma mantle and honestly, if I did that, how would you kill on of these guys?) <b>Maw of the Beast</b>: The lower jaw of a Magma Corer is split along the middle, allowing the jaw to open sideways to a great degree. This grants the creature the benefits of the acid maw and tusked biomorphs, as well as the implant attack biomorph (this represents the target either having its molecules rended or the horrific acid used to burrow through rock, whichever fate you prefer). <b>Gargantuan Creature</b>: As a Gargantuan creature all the rules for Monstrous creatures apply to a Magma Corer. As a Gargantuan creature a magma never has to fall back when in combat with a war machine. A Gargantuan creature can still be fired upon in the Shooting phase when engaged in an assault with a non Gargantuan creature. It counts as 15 models for the purposes of enemy morale after an assault. <b>Deep Strike</b>: A Magma Corer always starts in reserve and must deploy via deep strike, regardless of the rules of the scenario. Such is the size and power of a Magma Corer that if it scatters within 1" of an enemy model it is not destroyed as normal. Instead, move the enemy models out of the way (any enemy models moved are placed in base contact with the creature) and the Magma Corer counts as having assaulted that enemy unit. Roll for each Magma Corer separately to see if and when they arrive. <b>Caustic Fumes</b>:(This ability may only occur when a Magma Corer is deployed from reserves, and base the scatter die from where it deployed.) During the controlling player's Shooting phase, he may nominate 1 point on the field per Magma Corer that did not enter into play from Reserves. From that point, roll a Scatter Die and 2d6. At the new location, resolve D3 toxin spore mine explosions (if there are no victims to hit, the mines explode harmlessly and do not drift about the field). This represents caustic fumes released from the burrowing Magma Corers pushing to the surface and escaping. In addition, the Magma Corer is treated as having the Toxic Miasma biomorph in combat. <b>Erupting Charge</b>: If a Magma Corer assaults an enemy unit via deep strike, it gets to make a special Shooting attack before the beginning of combat (even before defenders behind cover). As it is a special Shooting attack, it does not benefit from the Maw of the Beast or Gargantuan Creature special rules. The attack has the following profile. <b>Rng. Special| S4 | AP- | Assault 2d6, Rending</b> (This special attack represents the ground practically exploding beneath the defender's feet as the Magma Corer plows upwards. The logic for its accuracy being based on the creature's BS is to show the randomness of flying rock (rather than just saying that the unit is outright hit d6 times) and the rending special ability represents the occasional spurt of molten rock hitting a trooper, which would be rather unpleasant by my reckoning.) <b>Swallow Whole</b>: A Magma Corer is capable of swallowing men whole, similar to the special ability displayed by the Red Terror. If the creature hits with 4 or more Attacks in the Assault phase (not counting those caused by its Erupting Charge ability), it can choose to a single enemy model in base-to-base contact and swallow it whole. You can elect to use this ability if you score enough hits, there is no need to declare the intent to swallow beforehand. Any successful hits in excess of 4 are lost as the Magma Corer is busy getting the victim down the hatch. The swallowed model is removed as a casualty, no roll of any type is needed, nor can any save or wargear save the victim. <b>Note</b> A Magma Corer cannot swallow models with: *A Strength and/or Toughness greater than 5 (yes, this is different than than the Red Terror, who would normally get indigestion from something with a S or T value of 5 or more; a Magma Corer is a frickin' expensive gargantuan creature that requires a separate detachment, thus it gets special treatment) *Bike or cavalry models *Anything with an Armour value (i.e. Dreads and other vehicles). <b>Survival Instinct</b>: If a Magma Corer is down to its last wound and fails an IB test, it immediately dives back down below the surface (treat as below half-strength for VPs). In addition, the controlling player may elect to have the Magma Corer retreat back into Reserves instead of normal Movement, regardless of how many wounds it has left. A Magma Corer that retreated to Reserves may attempt to reenter play starting on the next turn it would be entitled to do so if it rolls the appropriate result. <b><u>(The above text is contributed/stolen from warpshadow.com's 'Wyrd Bearer'. )</u></b> [[Category:Tyranid]][[Category:Hive Fleet Nidhoggr]]
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