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==Game System (Under Construction)== Core attributes would be: *Move: Movement determines how far you can move in inches per turn. *Hearts: How much health you can take. Most models have 3 heart points. This it generally takes 3 hits to kill a model, but also that excess wounds are discarded unless a attack is able to otherwise carry over wounds (for instance, a spin attack). For every X number of wounds suffered, remove 1 model...this helps minimize bookkeeping. *Skill: How trained you are with a certain weapon. This can vary between different weapon types (for instance, Goron Grenadiers may not be as effective equipped with Crossbows). *Toughness: All damage removes hearts based on powers of 2. Each pt of defense divides the damage taken by that amount. Defense is on a power of 2, so 1, 2, 4, etc. If this reduces damage to less than a heart, then the wound is discarded. *Defense: How hard it is to actually hit a unit in close combat. This involves rolling a D20 and adding the user's Skill to the result. If you beat the combined sum of Base, Shield, and Armor Defense values, then the target gets hit. *Base Defense: This represents skill of dodging, mystical forcefield auras, or plot armor. Base defense can NEVER be taken away by any means. *Armor Defense represents a tough carapace or suit of armor. Some weapons may have an armor-piercing value which reduces the maximum bonus one can gain from armor. Some particularly powerful attacks ignore armor outright. *Shield Defense represents the target using a shield in order to block an attack. This is a generally versatile means to defend oneself, provided you're focused on one foe at a time. To represent this in-game, a unit can only get its shield defense from ranged attacks provided its not engaged in close-combat, and close combat attacks when engaged by one unit. If engaged by multiple units from multiple directions, the defending player must declare each turn which one to use the shield against and may not declare shield use against a unit which newly charges into a close combat. For example, if a unit of Hylian Knights is engaged by a units of Gerudo Thieves and a unit of Gerudo bladedancers, and a unit of Gerudo Light Lancers decides to charge them from the rear, the Hylian Knights could decide to use their shields against the Thieves or Bladedancers, but not the Lancers.
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