Editing
Pandorym
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Fighting it== Since Pandorym becoming whole again would essentially result in an [[Rocks fall, everyone dies|instant TPK]] (this thing can destroy all the gods, remember), adventures will never encounter the complete Elder Evil. They'll only encounter its Sphere of Annihilation-like body and its corrupting mind-shard separately. ===Body of Pandorym=== [[File:Giant-sphere-of-annihilation.jpg|thumb|What Pandorym's physical form probably looks like.]] The Body of Pandorym is found in some extradimensional prison (probably a [[demiplane]], though that's really up to the DM). You aren't as much going to 'fight' it as attempt to destroy it before you get bored or run out of ways to try to, since, well, it ''is'' described as a giant Sphere of Annihilation that'll eat all the damage or tricks you can throw at it. Controlling it isn't an option either, for those cheeky bastards who think they can use the [[Talisman of the Sphere]] to control it or just attempt to move it will find it'll just move closer to them instead. Destroying it ''might'' be possible by exploiting the fact that chucking a [[Bag of Holding]] or other extradimensional storage item into a Sphere has a chance to destroy both of them and temporarily open a rift to the [[Astral Plane]], but what right-thinking Party would ''ever'' want to get rid of that extra carrying capacity, even if it's to save the multiverse? ===Mind-Shard of Pandorym=== A fragment of the mind of Pandorym is the thing you actually fight in a campaign featuring Pandorym. A CR 25 (3/3.5E) Huge Outsider (or Aberrations in newer EDs) that relies on psionic powers, the Mind Shard of Pandorym ''will'' [[Tzeentch|mindrape]] your party if you're not prepared. The full Mind of Pandorym is not given stats as it is too powerful for the players to defeat, and can only be stopped by divine intervention. Oh, and even while sharded [[FATAL|it can corrupt even high-level characters]], meaning you could very well have party members turn against you at any point. You might also find Mr. Lawful Stupid himself defending it, so he can later [[Heresy|shatter a reassembled crystal imprisoning the Elder Evil with his Adamantine sword]]. General strat is to prepare countermeasures against Psychic damage and the like, and focus on Obligatum if he's there - long as he's taken out of the equation, [[Just as planned|you'll win even if you lose]] as Pandorym can't be freed now ([[Rage|until Obligatum VIII comes along, at least]]).
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information