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===Battle Engineer=== Most artificers are content sitting away from the action and just giving boosts and potions. Some find that shit weaksauce. Battlesmiths are those that do. For starters, ''Aggressive Action'' gives slight boosts to the accuracy and damage of weapon attacks whenever an AP is spent on a new action. ''Brutal Enhancement'' grants any weapon improved by the engineer's powers the Brutal property, though this cannot stack. ''Accurate Enhancement'' is another rider to all boosts, as boosts to allied weapons is raised by 2. Greater Magic Weapon makes for a pretty basic but effective attack, boosting the hit and damage rolls of all allies by either Con or Wis, Fleeting Dweomer grants one ally's weapon or implement some bonus typed damage equal to Int and also inflicts ongoing damage when that weapon crits. Persistent Spheres is an excellent lockdown tool. See, it starts off as just damage, then the enemy gets an AOE locked in around it which they will only hurt them if they move less than two squares, and then any nearby enemies who end up in that zone get an unfortunate little zap. Even missing is a pretty hefty effect, as the enemy still has that curse on it, though the damage from not moving is halved. If you have an artificer that's dedicated to staying at the front and boosting allies, then there's not much that can go wrong with this path. Keep boosting allies and making things hurt.
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