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== Step 3 == '''Previous careers.''' On the dice you just rolled, you will have at least a one subset of matched dice, likely two or three or more. The number showing on a matched set (called the "height" in ORE) shows what profession youβve practiced in your life. The number of dice in the subset (called the "width" in ORE) shows how or how far you ended up going in that job. (Singleton dice are counted in the next step.) The following lists the skills and attribute bonuses you receive at each level of each profession. Note that these are cumulative -- rolling four dice showing "4" gets you the advantages of being a Merchant, Tradesman AND a Banker. {| border=0 cellpadding=3 cellspacing=0 |- valign="top" ! colspan=2| Beggar || align=left| Living in the cracks of society |- valign="top" | 2x1 || Lowly || +1 SENSE, +2 Plead, +1 Run, +1 Sight, +1 Dodge |- valign="top" | 3x1 || Canny || +1 Dodge, +1 Run, +1 Fascinate, +1 Jest, +1 Endurance |- valign="top" | 4x1 || Experienced || +2 Stealth, +1 Dagger, +2 Lie |- valign="top" | 5x1 || Beggar Monarch || +1 CHARM |- valign="top" ! colspan=2| Thief || align=left| Taking what you need by force or cunning |- valign="top" | 2x2 || Petty Thief || +1 COORDINATION, +1 Dodge, +3 Stealth, +1 Run |- valign="top" | 3x2 || Cutpurse || +1 Dodge, +1 Dagger, +1 Run, +2 Climb |- valign="top" | 4x2 || Burglar || Change one Stealth die and one Climb die to Expert, +1 Wealth, +2 Lie. |- valign="top" | 5x2 || Criminal Mastermind || Change your Exper Die in Stealth to a MD. |- valign="top" ! colspan=2| Entertainer || align=left| Singing for your supper |- valign="top" | 2x3 || Street Entertainer || +1 CHARM, +2 Perform, +2 Fascinate, +1 Jest |- valign="top" | 3x3 || Traveling Bard || +1 COMMAND |- valign="top" | 4x3 || Successful Player || Change one Perform die and one Fascinate die to Expert, +1 Graces, +1 Inspire, +1 Language |- valign="top" | 5x3 || Renowned Performer || Change one of your EDs (your choice) into a MD. |- valign="top" ! colspan=2| Merchant || align=left| Buy low, sell high |- valign="top" | 2x4 || Miserly Merchant || +1 CHARM, +1 Wealth, +2 Possession (pick a form of transport), +2 Haggle |- valign="top" | 3x4 || Canny Tradesman || +1 Student of Navigation, +1 Languages, +2 Lie, +1 Haggle |- valign="top" | 4x4 || Banker || Change one normal Haggle die to Expert, +2 Wealth, +1 Direction, +1 Lie |- valign="top" | 5x4 || Captain of Industry || Change your Haggle ED to a MD. |- valign="top" ! colspan=2 | Sailor || align=left| Life on the seas |- valign="top" |2x5 || Able Seaman || +1 COORDINATION, +2 Student of Sailing, +1 Fight, +2 Climb |- valign="top" |3x5 || Weathered Tar || +1 Athletics, +2 Endurance, +2 Vigor |- valign="top" |4x5 || First Mate || +1 Student of Navigation, +2 Direction, +1 Sight, +1 Language |- valign="top" |5x5 || Captain || +1 COMMAND |- valign="top" ! colspan=2 | Conscripted Military || align=left| Taking orders, taking lives |- valign="top" | 2x6 || Foot Soldier || +1 BODY, +2 Fight, +1 Dodge, +2 Parry |- valign="top" | 3x6 || Veteran Soldier || +2 Weapon (you choose), Change one Fight or Weapon die to an ED, +1 Dodge, +1 Parry |- valign="top" | 4x6 || Front Line Fighter || Learn the first two techniques on one Martial Path, and the first technique on a different Path, +1 Weapon |- valign="top" | 5x6 || Elite Warrior || Change your ED into a MD. |- valign="top" ! colspan=2 | Scholar || align=left| Consultant, expert, teacher |- valign="top" | 2x7 || Lowly Sage || +1 KNOWLEDGE, +2 Languages, +1 Lore, +2 Heal |- valign="top" | 3x7 || Canny Sage || +5 ranks of Student in whatever fields you choose. |- valign="top" | 4x7 || Expert || +1 Heal, +2 Lore, +2 Fascinate |- valign="top" | 5x7 || Master || +1 KNOWLEDGE |- valign="top" ! colspan=2| Command Military || align=left| Giving orders, giving them hell |- valign="top" | 2x8 || Squad Leader || +1 COMMAND, +1 Fight, +1 Ride, +1 Tactics, +2 Inspire |- valign="top" | 3x8 || Officer || +2 Parry, +2 Tactics, +1 Endurance |- valign="top" | 4x8 || Commander || +1 Sight, +1 Direction, +2 Strategy, +1 Lie |- valign="top" | 5x8 || General || +1 & +ED Strategy, +1 Tactics, +1 Status. |- valign="top" ! colspan=2| Magician || align=left| Sorcery for fun and profit |- valign="top" |2x9 || Apprentice || +1 KNOWLEDGE (or whatever stat helps with magic in your setting), +1 Lore, +1 Eerie. +3 Sorcery OR +1 Sorcery and +2 Spells (if spells have to be acquired separately in your setting). |- valign="top" |3x9 || Hedge Wizard || +2 Counterspell, +1 Eerie. +2 Sorcery OR +1 Sorcery and +1 Spells |- valign="top" |4x9 || Adept || Change one Sorcery die to Expert. +4 Spells OR +2 Counterspell, +2 Eerie |- valign="top" |5x9 || Master Enchanter || Change Sorcery ED to MD. |- valign="top" ! colspan=2| Nobility || align=left| Born to greatness |- valign="top" | 2x10 || Noble Byblow || +1 COMMAND, +1 Wealth, +1, Status, +2 Graces, +1 Sword |- valign="top" | 3x10 || Minor Noble || +1 Intimidate, +1 Lie, +1 Status, +1 Graces, +1 Wealth |- valign="top" | 4x10 || Prominent Noble || +1 Wealth, +1 Intimidate, +2 Status, change one Intimidate die to an Expert Die. |- valign="top" | 5x10 || Of Royal Blood || Change your Intimidate ED into a MD. |}
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