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===Types of Lists=== There are five Great Houses which competed for the control of the Land of Ash in the days of Nerevarine. Each of the Great Houses has its own personal history, traditions and beliefs. Consequently, each Great House forms its armies from a different combination of the units in this book. In addition, each Great House, as well as the Nerevarine if taken with the Lone Hero option(see section 3.6.10), counts as a separate army for alliances: they use separate rules for alliances, and may ally with one another. ====Great House Indoril==== At the heart of Morrowind, the far east of Tamriel, lies the great cities of House Indoril. Nerevar, the greatest hero of the Dunmer, who led the alliance of Elves and Dwarves against the human King Wulfharth at Red Mountain, was a leader of House Indoril. As the most historically powerful of the Great Houses, Indoril is steeped in countless millennia-old traditions, providing secular governance where needed in the sacred cities of the Tribunal. Its banners are white, pure as its faith in the God-Kings of Morrowind. A House Indoril army uses the following list: Heroes: Noble(Indoril), Warrior Priest. Core: Ordinators, Temple Priests, Warriors(Indoril), Slaves, Outriders. Elite: Great House Agents(Indoril), Morag Tong Assassins, Bonewalkers, Silt Strider, 0-1 Holy Orders Support: Ancestral Ghosts, Bonelords, Siege Strider A House Indoril army may choose to take Great House Agents as Core. If Great House Agents are taken as Core, Ordinators, Warriors and Outriders must be taken as Elite instead. ====Great House Hlaalu==== [[Image:Morrowind2small.jpg|thumb|400px|right]] The wealthiest and most influential of the Great Houses is Hlaalu. Owning mines and plantations all across Morrowind and Vvardenfell, and bordering the Imperial Province itself, House Hlaalu makes lucrative trade with the Empire, and accepts a certain amount of Imperial authority over their lands and people. As a result, in the days of the Nerevarine, both the Duke of Vvardenfell and the King of Morrowind were Hlaalu councilors. Hlaalu is not a full ally of the Empire, however; its most corrupt faction, a criminal organization known as the Camonna Tong, wishes to expel the Empire and its citizens from Morrowind. House Hlaalu's banners are yellow, and gold is its only master. A House Hlaalu army uses the following list: Heroes: Noble(Hlaalu). Core: Warriors(Hlaalu), Slaves, Outriders, Great House Agents(Hlaalu), Camonna Tong Thugs. Elite: Spellswords, Morag Tong Assassins, Bonewalkers, Silt Strider, 0-1 Ordinators, 0-1 Holy Orders. Support: Temple Priests, Ancestral Ghosts, Bonelords, Siege Strider. ====Great House Redoran==== [[Image:Morrowind3.jpg|thumb|400px|right]] Along the border with Skyrim lies the Great House Redoran. Forged in martial tradition and vows of honor, Redoran's nobles brave the Ashlands themselves to hold their great councils. On the slopes of Red Mountain, they defend their fortress, the hollowed shell of a city-sized Emperor Crab, from all the terrors of the wastes. In the west of their territory, they proudly make war against the kingdoms of the Nords. The knights of Redoran bear a grim and gloomy temperament, battling endless hardships with a strict sense of duty. House Redoran's banners are crimson, as is the blood they shed for the defense of the Morrowind, the honor of their House, and the glory of the Tribunal. A House Redoran army uses the following list: Heroes: Noble(Redoran), Warrior Priest. Core: Warriors(Redoran), Slaves, Outriders, Redoran Knights. Elite: Spellswords, Great House Agents(Redoran), Morag Tong Assassins, Bonewalkers, Silt Strider, Ordinators, 0-1 Holy Orders. Support: Temple Priests, Ancestral Ghosts, Bonelords, Siege Strider. A House Redoran army may choose to take Great House Agents as Core. If Great House Agents are taken as Core, Warriors, Knights and Outriders must be taken as Elite instead. ====Great House Dres==== In the south of Morrowind is an endless spread of farms and jungles, wondrously fertile land, cultivated by the labor of millions of wretched slaves. It is Great House Dres that rules these lands. Followers of the most ancient Dunmer ways, House Dres is a rigid society that only rarely does business outside of Morrowind. When warriors of Dres do leave their homeland, it is most often on raids into Argonia and Elsweyr, to kidnap Lizardmen and Khajiiti by the thousand. These captives are taken by sail to the great port of Tear; there they are sold as slaves to Dunmer from all across Morrowind, never to see their homes again. The banners of House Dres are dark blue, the color of the seas they cross to make slaves of the beast-folk. A House Dres army uses the following list: Heroes: Noble(Dres), Warrior Priest. Core: Warriors(Dres), Slaves, Outriders Elite: Spellswords, Great House Agents(Dres), Morag Tong Assassins, Bonewalkers, Silt Strider, 0-1 Ordinators, 0-1 Holy Orders. Support: Temple Priests, Ancestral Ghosts, Bonelords, Siege Strider, Ash Wasp Raiders. A House Dres army may choose to take Great House Agents as Core. If Great House Agents are taken as Core, Warriors and Outriders must be taken as Elite instead. ====Great House Telvanni==== [[Image:Telvanni.jpg|thumb|400px|right]] In the far north-east of Tamriel, across the grey islands of the Sea of Ghosts, are the spiraling towers of House Telvanni. Otherworldly in shape, the towers are giant mushrooms, magically grown and hollowed out to form the abodes of the great Master Sorcerers. These lords of House Telvanni pay little attention to the people they rule, and ignore the dictates of the Temple and the envoys of the Empire. They spend their lives hidden in their towers, performing forbidden rituals and conducting gruesome experiments. Some wizards of House Telvanni live unnaturally long lives, reaping the rewards of the secret magics they have long pondered. Others are murdered by rival sorcerers, covetous of their title or research. Still others have gone mad, their minds twisted into fried shells by the powers that have flowed through them. The banners of House Telvanni are brown like the towers of fungus they dwell in; "knowledge is power" is their only creed. A House Telvanni army uses the following list: Heroes: Sorcerer. Core: Spellswords(Telvanni), Warriors(Telvanni), Slaves, Outriders. Elite: Great House Agents(Telvanni), Morag Tong Assassins, Silt Strider. Support: Siege Strider(Telvanni). Various models in a Telvanni army use summoned Daedra, according to the rules in [[Scrollhammer: Daedra Cults]]. A House Telvanni army may choose to take Great House Agents as Core. If Great House Agents are taken as Core, Warriors, Spellswords, and Outriders must be taken as Elite instead.
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