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==Silent Hill 1== Harry Mason, a widowed author, is at his wits' end. His adopted daughter, Cheryl, has been having recurring nightmares about a town named Silent Hill. Driven to desperation, he finally decides to take her there and see if they can find the cause behind her nightmares. A mysterious figure causes his car to crash, and when he regains consciousness, his little girl is missing. Determined to find her, he sets off to explore the town, wandering through eerie, fog-shrouded streets and evading twisted monsters. All the while, he becomes more and more involved with a mysterious cult that lurks behind everything... This is generally remembered as a bit more of a fun romp than something inspirational like most first games are in popular series, for a few reasons: many of the series' staple tropes and monsters were not established yet, it's more or less a self contained story if left on its own, and most importantly because 2 blew it clean out of the water. The biggest thing was that everything could be explained by bad cult magic and the town was more a setting for the evil that went down as opposed to the mythical, malignant, thinking force seen in later games. This isn't to say that it was a bad game; in fact, it's quite a good game, but most fans started with its sequel. The monsters in this game are all born from the mind of Alessa Gillespie, and relate to her life and opinions in some way, shape or form. '''Air Screamers''' are distorted half-human pterodactyls, which apparently were created from Alessa's fascination with an illustration in a copy of one of her favorite books: Sir Arthur Conan Doyle's "The Lost World". Their Other World counterpart, the '''Night Flutters''', can be distinguished by their larger size, more humanoid head, and the writhing tangle of worms that has overgrown/replaced their head. It's unclear what they represent, but they have been linked by fans to Alessa's loathing of worms, to symbolism of change and deterioration, or even to Harry's own fear that he may be losing his mind as a result of wandering in Silent Hill. The '''Bloodsucker''' is an invincible puzzle-boss that resembles a three-headed giant leech the size of a man, which must be evaded or distracted. Whilst obviously based on Alessa's revulsion for slimy, squirmy, wriggly things, it could also be a symbolic representation of Dahlia's selfish obsession with making Alessa "give birth to God", or a metaphor for how both Harry and Alessa have been pulled into the darkness of Silent Hill against their wishes. '''Creepers''' are foot-long carnivorous and highly aggressive insects resembling distorted cockroaches, born from Alessa's phobia of bugs. '''Grey Children''', which resemble disfigured, sepulchral children wielding knives, which are widely assumed to represent Alessa's negative view of the kids from her school, who constantly tormented and mocked her. They are only found in the North American (NTSC) version of the game, which means the NA players got the uncensored version for once! '''Mumblers''' a hunched, distorted figures vaguely resembling teddy bears made of rotten meat with knives taped to their forearms, are drawn from illustrations of [[imp]]s and [[goblin]]s in the books Alessa read growing up. Whilst present in both the NTSC and PAL versions of the game, European and Japanese gamers got plenty sick of them, as they took over the roles of the Grey Children in the censored cut. '''Stalkers''' and '''Larval Stalkers''' resemble translucent, near-invisible versions of the Grey Children. Larvel Stalkers are harmless, and believed to represent Alessa's feelings of being invisible from her outcast status and neglect. Stalkers are capable of killing Harry, and may symbolize the rage born from the feelings of loss and powerlessness that created their Larval counterparts. '''Groaners''' are the most common enemy in the Fog World, and resemble decaying, hairless, starving greyhounds. They were born from Alessa's fear of dogs and possibly her own self-loathing of her burned body. In the Other World, they are replaced by '''Wormheads''', which are larger, bulkier, and have twisted mats of worms for their heads. As with the Night Flutters, nobody's quite sure what the worms are supposed to symbolize. '''Hanged Scratchers''' are crawling but quick-moving creatures found in the sewers of Silent Hill, with features that meld elements of human, reptile and insect. They may symbolize Alessa's fear of bugs, or her love of dragons in fairytales, or even by a symbolic representation of the Order's propensity for kidnapping young girls. The '''Parasite''' is a body-controlling organism found in Silent Hill's hospital. Whilst never fought directly, it is fought controlling otherworldly echoes of hospital staff - the '''Puppet Nurses''' and '''Puppet Doctors'''. It's widely believed that this "family" of monsters was born out of Alessa's feelings of being parasitized by the God growing in her womb, and/or her resentment at the Order and the medical staff it forced to keep her alive and in pain. '''Rompers''' are powerful, fast-moving humanoid beasts resembling demonic apes, accepted as emobdying Alessa's hatred and resentment of the adults who controlled her life. '''Split Head''' is the first of the game's bosses; a giant, mutated lizard whose head splits apart vertically to form an enormous mouth. This creature was created from Alessa's fascination with a fairytale she read. '''Twinfeeler''' is a giant, malformed moth caterpillar that subsequently transforms into a giant mutant moth called the '''Floatstinger'''. Both are fought separately as bosses, and obviously connect to Alessa's fear of bugs, though each has deeper symbolic meaning than that. '''The Incubator''' and '''The Incubus''' are the two potential final bosses of the game, depending on if the player has achieved the good or bad ending. The Incubator resembles a beatific woman in glowing white robes who hurls lightning. The Incubus resembles a half-rotted winged humanoid goat. Both are connected to Alessa's view on God, and specifically the God of the Order.
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