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==Thanquol on the Tabletop== Thanquol is one of the oldest playable Skaven special characters, having appeared in the 4e skaven army book alongside [[Lord Skrolk]], [[Ikit Claw]], [[Throt the Unclean]], [[Deathmaster Snikch]] and [[Queek Head-Taker]], and by the Age of Sigmar he appears to be the only survivor of the bunch. ===4e Version=== In this edition, Thanquol costs 380 points and can be accompanied by Boneripper for +45 points. He has M5, WS6, BS6, S4, T4, W4, I7, A4 and Ld7, wields a sword, is a level 4 Grey Seer, and may carry up to 4 magic items. He has the special rules Warp Tests (reroll the dice for any Warp tests he takes) and Blessing of the Horned Rat (each time Thanquol is wounded, roll a D6 for each wound; on 4+, that wound is inflicted on a friendly model within 2" instead chosen by the skaven player), which protects him against spells, hand-to-hand and shooting attacks. Boneripper has M6, WS5, BS0, S5, T5, W3, I6, A3 and Ld5, and the special rules Cause Fear, Stupidity and Bodyguard. With this latter rule, Boneripper must stay with Thanquol at all times; Thanquol can send him to attack an enemy model or unit within charge range, but once that foe is dead, Boneripper must immediately begin moving back to rejoin Thanquol. As long as they are together, Boneripper does not have to test for psychology separately. ===6e Version=== One of only two characters actually statted in his book, the other being [[Throt the Unclean]] of [[Clan Moulder]]. He comes as a pair with Boneripper the automaton, cosing 560 points for both of them and using up a Lord slot and a Hero slot. He's a level 4 Skaven wizard and his stats are basically those of a Grey Seer, except for having +1 to both Initiative and Leadership in comparison. Thanquol is someone you don't want to be sticking in melee if you can, since he's got no armor and only a basic close combat weapon to fight with. You can stick him on a Screaming Bell for +200 points, if you want. He has the unique rules of Warpstone Addiction (can re-roll a 1 caused by a Warpstone Token, but the second result stands), Blessing of the Horned Rat (4+ Ward Save, but each successful save "deflects" the wound; if there is a Friendly model within 6", that model takes a wound instead), and Arch-rivals (Fears and Hates [[Gotrek & Felix]], who in this edition had rules in Warhammer Annual 2002). He carries the Staff of the Horned One (knows +1 spell), 13 Warpstone Tokens, and the Amulet of the Horned One (roll a D6 at the beginning of each turn in which Thanquol has 1 or 2 Wounds left; on a 5+, regain 1 Wound). Boneripper has M5 WS3 BS- S5 T5 W3 I2 A3 LD10 and he sports close combat weapons and a 4+ armor save. He has the special rules of Automaton (Unbreakable + immune to poison attacks), Cause Fear, Warpfire Thrower (breath weapon that inflicts S4 hits with a flame template, casualties cause a Panic test), Safety Valve (cannot fight, fire upon or charge/overrun a unit containing a Clan Skyre member) and Pawn (dies if Thanquol dies, roll a D6 at the start of each turn; on a 1, he malfunctions and has a 50-50 chance of either just standing there doing nothing for the turn, or fighting under enemy player control for their next turn). ===7e Version=== Thanquol and Boneripper come as a matched set for 450 points, using up a Lords slot. Thanquol is a Grey Seer with +1 Initiative. Not that you want to be sticking him in close combat if you can, since he's got no armor and only a basic close combat weapon to fight with. Thanquol's a level 4 wizard who can mix and match his spells from both the Ruin and Plague lists, and who can switch one generated spell for The Dreaded Thirteenth Spell. He starts with D6+2 Warptokens and bears the Warp-amulet (Talisman; roll a D6 at the beginning of each turn in which Thanquol has 1 or 2 Wounds left; on a 5+, regain 1 Wound) and the Staff of the Horned One (Arcane Item, Thanquol knows +1 Spell, giving him five in total). He has the common Skaven rules of Strength in Numbers, Verminous Valor, and Scurry Away! He also has the unique rules of Warpstone Addiction (can re-roll a 1 caused by a Warpstone Token, but the re-roll only works once and if re-rolled will cause a Wound on a 1 or a 2) and Blessing of the Horned Rat (4+ Ward Save, but each successful save "deflects" the wound; if there is a Friendly model within 6", that model takes a wound instead). Boneripper is a Rat Ogre with - 1 Movement, Initiative 1, +1 Toughness and Attack, and Leadership 10. He causes Fear, is Unbreakable, has a once-per-game Warpfire Thrower shot, and his Bodyguard of Thanquol special rule means that he shuts down and is pretty much dead if Thanquol gets more than 12" away from him. If Thanquol dies/flees, Boneripper is lost too. ===End Times Version=== [[File:Thanquol-Boneripper.jpg|300px|thumb|right|"Death-death or glory! Or, to speak the truth, glory is for me over the manthings, and death is for you and your future brotherlings, Boneripper. I hope-hope that isn't a problem."]] Alright, so, how does Thanquol change in the End Times? For starters, he's another combined rules model, like [[Karl Franz]] Ascended, [[Malekith]] the Phoenix/Eternity King and the [[Glottkin]] before him. So you're looking at +200 points on his old 450pts cost for a single M6 WS4 BS3 S6 T5 W8 I5 A5 Ld7 Monster (Special Character) unit. He keeps all of his old special gear and spellcasting abilities (Staff of the Horned Rat is +1 to Casting Rolls now, though). He's now an Unbreakable Large Target that causes Terror, and Warpstone Addiction now makes him immune to taking damage from warp-tokens. He still has Blessing of the Horned Rat as a danger to everyone else around him, though. Boneripper sports two sets of Warpfire Projectors. He uses them as clubs in melee, but it gives him something to shoot in the Shooting Phase; Warpstone Ranged Weapons, S5 Flaming Attacks, Multiple Wounds(d3), Move or Fire, Quick to Fire, , Wildly Off-target (hits friendlies within 12" on a misfire). He's also got a special rule that lets him shoot at two different targets in the same shooting phase. Alternatively, if close combat's more your thing, you can trade them all out for Warpstone Braziers - Warpstone Melee Weapons, Strength +1, Flaming Attacks, Multiple Wounds(d3), Storm of Attacks(reroll failed to-wound rolls), Warp Fumes(all models in btb make T test or suffer a wound). This is a one or the other switch, you can't mix and match. {{Skaven-Characters}} [[Category:Warhammer Fantasy]] [[Category:Age of Sigmar]] [[Category:Skaven]]
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