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==Forces Of The Imperium== * [[Adeptus Custodes]] - The Emperor's personal bodyguards who make ''Space Marines'' look like ordinary men by comparison. Their armour has so much bling it makes even the most pimptastic Space Marine's Artificer Armour look cheap. Their modification and training, not to mention the loss of the Emperor, robbed most of them of empathy and the ability to form connections with other people (even each other), as the only being they trusted absolutely is now stuck between life and death. Others are quite reasonable guys, and after 10,000 years on the bench and a daemon invasion of Holy Terra, they're back in the game in a big way. Anyway, they go to insane lengths and cross any moral line to ensure His safety, and are now going forth on Crusade to help guard humanity as a whole from unending terror. Grimdark. * [[Space Marines]] - The enhanced, power armored supersoldiers who form the elite warriors of the Imperium. All they do is train, sleep, pray, fight, and die; and they love every second of it (being the loyal warrior monks they are). There are only a million of them, but since the Imperium only has about a million planets it kind of evens out. They are no longer human, and remember nothing but an endless service of bloodshed culminating in their own violent deaths. Grimdark. [[Image:Guardsmen_fighting.jpg|thumb|right|Die horribly or Join the Guard and THEN die horribly. At least that way you'll get a sweet-looking [[Lasgun|flashlight]].]] * [[Imperial Guard]] - The countless quadrillions of regular humans who form the vast majority of the Imperium's armed forces. Very similar to a conventional modern military, they are a bunch of manly farmers and factory workers fighting off [[Necrons|unstoppable robots with guns that completely rip their skin off]], [[Tyranids|huge monstrous aliens who want to OM NOM NOM everything]], [[Chaos Space Marines|batshit insane super humans who want to kill everyone in painful ways and sacrifice their victims' souls while doing it]], [[Orks|barbaric aliens who are made for FIGHTAN AND WINNIN']], [[Eldar|mysterious spehss pansies who don't give a shit about anyone else]], [[Dark Eldar|spehss elves who wants to torture and rape them with the worst forms of BDSM]], [[Tau|Orwellian weeaboo space communists]], or [[Rak'gol|obscure but brutal spider Cthulhu reptiles that like to rip your intestines out before stealing all your stuff]], with little more than a [[Lasgun|flashlight]], [[Tallarn Desert Raiders|reinforced cardboard]], [[Catachan Jungle Fighters|standard-issue chest-hair]] and [[Cadia|BALLS O' STEEL]]. Or that's what you might be led to believe: a big part of the Imperium's wars are fought against fellow humans (or [[Lost and the Damned|things that once were human]]) but decided they had enough of being crapped upon by greedy superiors and uncaring leaders or felt that the tithes were too harsh for them to pay. Most Imperial Guardsmen are conscripted every now and then from the best Planetary Defence Force troopers on a given world. Some planets supplement this supply with prisoners, while others give over their entire population to the Imperium as their tithe, the birth rate equaling the recruitment rate. Most die or muster out and they will never again see home, unless they're fighting on it. [[Grimdark]]. [[Image:Magos_Explorator_Delphan_Gruss.jpg|thumb|right|Combat Dentists, the Mechanicum's leading specialists on tooth heresy.]] * [[Adeptus Mechanicus]] - An organization of Tech-priests. They have a monopoly over all Imperial technology from giant mecha to cybernetics, and almost everyone else in the Imperium is afraid of their machines. As a result, the Admech has to loan their techpriests to other organizations in the form of Enginseers, though for Space Marines it's more a work study program as they'll send one of their own troops to become a Techmarine. Independent scientists also exist, but only as long as they don't get killed for [[heresy]] or stay below the Mechanicus radar. Once these independents get powerful or competent enough to make a difference, they get wiped out or absorbed into Cult Mechanicus. Includes [[Adeptus Titanicus]]β, [[Legio Cybernetica]] (Insidious Death Robotics, Inc), Centurio [[Ordinatus]] (look at name, figure it out), [[Skitarii]] (basically Imperial Guard of the Mechanicus), Auxilia [[Myrmidon]] (tech-priest war savants, stuff of nightmares), and the Ordo Reductor (siege specialists, infamous for ripping off the Space Marines by making the [[Thallax]]). Grimdark. * [[Imperial Navy]] - Job is pretty self-explanatory, they split with the Guard after the Horus Heresy. They are a very large organization, as you would expect from a navy tasked with protecting a million worlds. Their ships range in size from meters-long fighters to kilometers-long battleships which are quite capable of [[Exterminatus|blowing up planets]], mostly Imperial ones, which they do at the command of the Inquisition on a regular basis in the fight against '''HERESY'''. Because Humanity was ass-raped by AI 15,000 years ago, the Imperial Navy uses huge human crews, most of which are "recruited" (i.e. Shanghaied) to die in space as one of billions of expendable men. Grimderp, considering not even some hydraulic lifters are employed when reloading even though the rest of the ship is high tech. * [[Adeptus Arbites]] - These guys police every world in the Imperium. They're like [[Judge Dredd]] but more Grimdark. Arbites are usually one of the first institutions to be set up on a world and are equipped to fight a small war, with equipment ranging from power mauls and suppression shields to lasguns and even the [[Leman Russ Battle Tank]]. On the ground the Arbites have four units: Patrol Groups, whose job it is to make sure no wrongdoing occurs in the settlement; Shock Troops who are sent in when there are riots, street wars and other generalized disturbances (they usually shoot on sight if you are anywhere near the problem center); Execution Teams who pursue specific guilty individuals or groups; and Snatch Squads who are charged with capturing a specific individual or group for questioning. The criminals caught by the Arbites usually wind up dead [[Blam|one way]] [[Penal legion|or another]]. The Inquisition often uses the Arbites to apprehend certain individuals if they do not wish to be directly involved. Grimdark. * [[Inquisition]] - The KGB of the Imperium. Their job is to keep said Imperium secure and loyal. With jurisdiction over nearly anyone and anything, the Inquisitors and their agents have very few impediments on their endless quest to contain heresy. The Inquisition consists of three main branches: the Ordo Hereticus, who's duty is to eliminate or contain threats such as '''HERESY''', mutants, and traitors; the Ordo Xenos, who specialize in destruction of alien threats, and the Ordo Malleus who are called on to stop Daemonic incursions. If they do their job poorly, entire worlds get destroyed based on the barest rumors. Alternatively, if they do their jobs well, those worlds still get destroyed because there are no other alternatives to stop the many genocidal threats the Imperium faces. Also, nobody expects them. Grimdark. [[Image:Pimpin_Imperium.png|thumb|right|The Inquisition: not as easy as it looks.]] * [[Sisters of Battle]] - The [[Ecclesiarchy|Ecclesiarchy's]] army, the nuns-with-guns or bolter bitches. Originally, they were an isolated all-female cult on a backwater world, and subsequently became the personal army of [[Goge Vandire]] during his fab [[Age of Apostasy|Age of Apostasy]]. After that blew over, they came into their current role through some top-notch [[rules lawyers|rules lawyering]]- after the Age of Apostasy, the Ecclesiarchy was only barred from having ''men'' under arms, so the Sisters weren't disbanded. They are trained from early age (because they are picked up as orphans) and in the end they become one of the best fighting troops of the Imperium, second only to the Astartes themselves. Their faith is so great that even Grey Knights are jealous of it. [[/tg/]] likes to see Sisters in different heretical fantasies, often involving [[Slaanesh|Slaanesh]], [[Shlicktau|female Tau]] and [[The wet dream of selena agna|Eldar Farseers]]. But what the poor bastards don't know is that the Sisters are all into [[FAIL|celibacy]] (though some lore says otherwise), love only the Emperor (sometimes it's a damn shame), and are so zealous and fanatical that they would turn off just about any human man anyway. Armed with their trusty Bolters, Meltaguns and Flamers (The Holy Trinity of weaponry as far as they're concerned), they go around the galaxy and kick Chaos/Renegades/Xenos ass as much as they can. Grimdark. * [[Deathwatch]] - If you're an especially skilled Space Marine, or if your chapter just wants to get rid of you, the Deathwatch is always looking for new recruits to train into even more hyper-efficient xenos-killing machines. Acting on behalf of the Ordo Xenos, recruits get hypno-indoctrinated with endless videos of battle brothers getting slaughtered by all manner of xenos until they become frothing angry and need to be physically restrained. Instead of organizing into large task forces, the Deathwatch fights in small special-forces killteams to complete specific objectives and kick ass. Some of its members deliberately obscure or renounce their past ties and become [[Blackshield]]s, permanently joining the Deathwatch until death claims them. Grimdark. * [[Grey Knights]] - You thought Space Marines were bad dudes? Well loyal citizen, Grey Knights are SUPER-Space Marines who are VERY interested in your heretical Google image searches. They function as the military arm of the Ordo Malleus. In a galaxy and time where literal demons from space hell can punch through reality and turbo-slaughter whole sectors, the Grey Knights are THE final word in supernatural defense. This was especially important since for over 10,000 years, there WERE no good Primarches around to fight the blasphemous ascended being of the week. Every bit of armor, weapon, training and gear they have is top of the line, and nigh irreplaceable. When they fight, a psychic shroud inhibits the psychic powers of whoever they are fighting, and they have psychic Nemesis Force Wea<strike>'''OH CHRIST, I CAN'T GO ON, THIS SHIT IS BANANAS!'''</strike> {{BLAM|Ignore Matt Ward's bullshit, stop making shitty references to Zero Punctuation, and finish the damn article! Psychic Psychic Bendy Spoons.}} Aside from their anti-anti-anti Chaos gear, Grey Knights aren't typically who you send to stop a cult. They're the guys you send to clean up a Chaos defiled planet with boiling oceans, poisonous air, psychedelic skies, and more bones than living people on them. Grimdark. And yet, no Grey Knight has EVER fallen to Chaos. Which is [[awesome]]. * [[Officio Assassinorum]] - The coolest (and scariest) men and women in the Imperium. Whose job it is to kill people. While one would think this would overlap with the duties of every other Imperial organization, it is different because the Assassinorum trains spies and assassins to be more subtle, such as [[Tzeentch|manipulating people to do your dirty work while totally not aware you are behind it]]. Except when they train batshit insane [[Eversor]] Assassins. And that, ladies and gentlemen, is a paradox. Leaving no survivors to tell the tale is [[Oinkbane|a subtlety all in itself]]. Grimdark. * [[Sisters of Silence]] - The militant arm of the Astra Telepathica, they are all Blanks and refuse to speak but are deadly enough to take down any psyker threat and to travel with the likes of [[Leman Russ]] and the Custodes. As you can imagine they feature in some pretty badass artwork but sadly have very little work dedicated to them. It is unknown if they survived the end of the Great Crusade but there have been no indications to the contrary. Given that the Inquisition and Culexus Temple exist their role is partly redundant, but may be justified in that by being under the direct authority of the branch that deals with Psykers it allows a faster and more standardized way of handling Psykers, plus neither zealous assault forces or assassins would exactly fit the job description. Grimdark (?). With the return of Guilliman to the Imperium we now know that the sisters did indeed survive, although they were officially disbanded as a fighting force. Nothing like getting fired the day after your dad dies. Understandably upset, many simply wandered off into the sunset, but a large number stayed to crew the [[Black Ships]] that go around collecting psykers to feed to the Emperor. With Rawbutt Girlyman's return, the Emo Sisters have started to fight on the frontlines again, serving as anti-psyker defense and notably fighting alongside their best bros the Custodes for the first time in 10,000 years (maybe). Considering how bad [[grimdark|the state of the galaxy is]] due to the [[Great Rift]], their job has become wayyyyy busier than ever before. ===Other organizations=== * [[Administratum]] - The pencil pushers of the Imperium, complete with bureaucrats so devoted to their trade that they treat it like a religion, and massive inefficiency due to the sheer difficulty of running a galaxy-spanning empire. They regulate the [[Imperial Guard]] and the [[Imperial Navy]], dictate and assess the Tithes all worlds in the Imperium are required to pay to Holy Terra, and administer how those things get used. Their archives are so big and so full that if you search anything in them, you'll die wrapped in endless layers of red tape if you're not accompanied by an Adept. Grimdark. * [[Ecclesiarchy]] - The Imperial Church which works with the Inquisition to regulate the worship of the Emperor and define what counts as '''HERESY'''. Basically priests with flamethrowers and mega-chainsaws. It also oversees the Sisters of Battle and the [[Schola Progenium]], and works closely with the [[Ordo Hereticus]]. Often has a complicated relationship with the other members branches of the Imperium (Space Marines insisting that the Emperor was a human, the Administratum for overall control of the Imperium, the Adeptus Mechanicus worshiping a deity that ''should'' be the Emprah or not, etc.). Grimdark. * [[Adeptus Astra Telepathica]] - The organization charged with maintaining the Imperium's vast network of [[psyker|psykers]], who are necessary for faster than light travel and keeping the Emperor alive on the Golden Throne. Their members are oftentimes forcibly conscripted children who have just barely survived being lynched on their homeworld, and were lucky enough not to be mulched into Emperor Food or Astronomicon fuel. Even so, the process to become a sanctioned psyker is physically and emotionally scaring, and can still lead to a grizzly death via headsplosion, possession, or just losing complete control of your sanity. Grimdark. * [[Astronomican|Adeptus Astronomican]] - The organization charged with maintaining the light of the Astronomican, the psychic beacon for traveling through the [[Warp]]. Sacrifices assloads of psykers every day to keep the Astronomican running and literally the only thing keeping the entire Imperium from winking out like a candle. Grimdark. * [[Imperial Knight]]s - The Imperial Knights are the lords of feudalistic worlds where the rulers and the military forces are one and the same, piloting massive combat mecha into battle to defend their worlds or to aid the Imperium. Usually have strong ties to the Adeptus Mechanicus. Grimdark. * [[Squat]]s - A [[Dwarf|dwarfish]] race of technologically advanced [[abhuman]]s descended from mining colonists on high gravity planets, their worlds were the only other independent Imperial worlds besides Admech's forge worlds prior to integration into the Imperium from the Tyranids war. Their forces complemented that of the Adeptus Mechanicus' and the [[Imperial Guard]], with a tendency towards [[Colossus War Machine|giant-sized]] [[Land Train|war]] [[Goliath Mega-Cannon|machines]]. Their populations are now greatly diminished due to various reasons. Grimdark.
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