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==Games== ===Thief: The Dark Project=== [[File:Ballergarret.webp|thumb|Garret learned other things during his time with the keepers]] The original, packed with horror elements and some forced combat sections since the devs didn’t expect a stealth game to work (Thief is the grandpappy to all stealth games so they never really expected it’s success) Thief ended up getting rereleased in Thief: Gold, it had new levels, but most popular of them was the Thieves Guild, due to it being extremely long and dragging. Originally a sword and sorcery RPG inspired by Doom and Quake called Dark Camelot, whoch would have been about Mordred trying to stop his mad father Arthur from brutalizing Camelot with a dark steampunk dystopia, it eventually grew into a stealth game when the devs realized that their engine handled stealth better than actual combat. ===Thief 2: The Metal Age=== Now knowing that stealth DOES work, the devs went on to make a more burglary based game, Mechanically similar to the first but wildly considered the superior game stealthwise (not horror wise, the horror levels are gone with the exception of Trail of Blood) Garret is back but instead of beating monkeys to death with a blackjack hes now stealing from the rich to get by, problem is the cities gone on an industrial revolution, medieval CCTV which only appeared once in the first game is now extremely common, alongside robots with double donk launchers and an actual [[AWESOME|submarine level]]. There's also an Art-Deco-style hotel skyscraper. There was supposed to be a Thief 2 Gold, which would have added new enemies and a full blown [[Necromancer|necromancer level]], sadly Looking Glass studios went bankrupt before this could happen. ===Thief: Deadly Shadows=== To make the game run and appeal to console players, it was watered down quite a bit, generally a good game it’s just low standards, glitchy and floaty for a Thief game. Despite its flaws, it holds the distinction of having one of the most famous and memorable levels not just in the Thief franchise, but in the entirety of video game history, that being the horrifyingly spooky Shalebridge Cradle, for context on how fucking spooky this level is, Thief 3 was consistently on lists with other horror games as scariest games of all time, solely because of this level. The plot of the game boils down to Garrett looking for the location of a murderous, shape-shifting witch known as The Hag. ===Thief=== The reboot, while the story was quite butchered, it was kind of a good game, not as a Thief game as it neutered the mechanics but as a Dishonored inspired game in an interesting setting (that was more interesting in the last games) Interestingly, it was supposed to be called Thief: Dagger of ways, where it [[FAIL|would have taken place during modern day with Garret using silenced machine guns, which goes against Garrets entire philosophy of killing no one to leave no evidence behind.]] Instead, it takes place in a timeskip ahead a few hundred years, in a Victorian style period instead of a Medieval period. Karras' Art Deco steampunk technology must not have been rediscovered entirely, yet, although the current Baron is trying to create his own Steampunk bordering on Dieselpunk dystopia, with Clockwork Automatons lining rows of desks within his Keep, and Steam Pipes originally meant to transfer Primal Energy flowing from the Keep across The City. Interestingly, the Hammers and Pagans are gone and this is a new reincarnated version of Garret, hence why he acts extremely different, old Garret was implied to have been put in an asylum where he eventually either died or escaped, no one knows but you can find his mechanical eye. === The Dark Mod === A spiritual successor, The Dark Mod is an open-source engine that anyone can use to create their own fan missions. Originally utilizing the [[Doom]] 3 engine, it became standalone and still has a thriving community, much like the custom mission community for the original Thief 1 and 2 engine. ===Gloomwood=== Whilst not made by the same folks as the original Thief games or the reboot, Gloomwood is a game marketing itself as the spiritual successor to the original Thief games, having the balls to have their website be called "Thief-with-Guns". It is developed by New Blood Interactive, the creators of Dusk, a game which successfully tried to recapture the essence of Boomer Shooters like Doom and Quake. The early access demo has released, and whilst more violence-oriented than Thief was, it has the textures, gameplay, and physics down pat. Also features the voice actress of Viktoria from the original two Thief games (and SHODAN from System Shock!) as the main villainess' voice actor. The game has more of a Bloodborne/Gothic Horror feel to it than the original Thief games did.
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