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===Cons=== *'''Piss Poor Infantry''': Your Peasants fight with shitty cheap weapons at best or farming tools at worse. With bad leadership, armor, and defensive stats, even your "elite" infantry gets their booties smacked by most mid tier infantry. Playing Bretonnia means conceding the front line in most cases. *'''Anti Large''': Any opponent with a functioning brain will get anti large against you. Expect halberds or big anti-large monsters to try to wipe your cav out. Large units are also more susceptible to enemy missile fire and in melee skirmishes the AI can fire with impunity (it usually tries to avoid friendly fire like the plague). *'''Single Entity Monster''': Yep, despite having generally good anti-large bonuses, Knights of the Realm and Pegasus Knights won't be good at killing SEMs, since they will only be able to hit them with few models at a time, while SEMs are very good at dealing huge damage to models. *'''Micro-Intensive''': To make the most out of your cavalry, you will need to micromanage your Knights a lot. Nothing like speedrunning carpal tunnel to make you like a faction. *'''Very Easy Campaign''': It's fair to say that if you are not necessarily a fan of sandbox campaigns where you do not do a whole lot of map painting, Bretonnia can become very dull very fast. Once you have united Bretonnia, there is little to actually do outside of maxing out Chivalry and... that's basically it. Repanse de Lyonesse balances this out with a more unique starting position but not by much. **'''Warhammer III''': Well, it is safe to say things have since grown livelier in the third game. Between Be'lakor, Grom, Kemmler, the Red Duke and Ikit/Malagor in the vicinity (not to mention the Wood Elves if they get annoyed), it's not rare to see Bretonnia reduced to a wasteland by turn 30. Alberic, having moved to Lustria to offer a smidge more variety, often finds himself getting the short end of the shit-stick when the Lizardmen, Vampire Coast or Skaven get a little riled up. Repanse has a slightly better lifespan on average, though it's rare to see her expand beyond her starting zone to any meaningful degree. In fact, most of the Confederation techs for Bretonnia are pretty useless now, since only a handful of factions will survive long enough for you to confederate them. *'''Convoluted Vow System''': The Vow system is as straightforward as it is convoluted and, at times, constrained in the most annoying of ways due to the weird restrictions it places on your Lords' ability to access the better units in your roster. It's not very fun trying to kill late game Greenskin, Chaos or Dark Elf armies only with Knights Errant and the garbage tier peasant infantry,(especially against their legendary lords) yet you will need to do this to get access to even the most basic of your better cavalry. While it's indeed very fluffy, you will after a while struggle to find enemies to even fulfill your vows, making you feel like Don Quixote chasing after Windmills. Picking the wrong vow at a bad time will slow down your campaign considerably. *'''Fatigue''': Until you get some research countering this and some perfect vigor units in the late game, expect your horsie boys to tire quickly. Cavalry tire faster than melee infantry when running and lose a significant amount of fatigue while charging β and expect to be doing a lot of both. *'''Expensive Knights''': The upkeep on knight units is very high even after you fulfill the necessary vows. Expect peasants to take up most of your early game armies until the economy train gets rolling. *'''One-Trick-Pony''': Bretonnia is known for exactly one thing: Cavalry. While you have mediocre archers and artillery, you will never be able to match the infantry of virtually any other faction, and you have no monsters and only one skimisher unit. If you tee up against a Bretonnian, you'll already know the core strategy they're going to be using against you. **'''On a battle level''' : Your different legendary lords offer only minimal differences in your army composition (at most, Alberic's army will have more Squires while the Fay will have more Battle Pilgrims), so expect to be easily countered in multiplayer, and all your armies to be pretty similar, making your campaign a series of battles with little variance between them. **'''On a campaign level''' : Much like the other non-updated races from game one, no lord-unique mechanics for you! While the chivalry mechanic itself is unique to Bretonnia, none of the legendary lords really offer much to differentiate themselves from one another, and the Chivalry meter itself isn't particularly engaging. Not to mention, excluding Repanse (who starts in Nehekhara), the three other LLs will have very similar campaigns after the first twenty turns or so. * '''Horrible Replenishment''': No Lord or hero skills or technologies to get a good replenishment rate (except for Louen, who gets a skill to let Knight units in his army have an actually good replenishment, and Repanse, who gives an okay rate to her army with one of her skills). If a unit loses models, it's more often than not a better idea to disband the unit entirely and recruit a new one. Yes, it's ''that'' bad. **'''Warhammer III''': The third game eventually did something to correct this, by giving damsels a skill to increase replenishment casualties, but even then it just brings their replenishment to "not bad" rather than "good". And if you can't recruit enough Damsels or can't get one to an army enough, you're shit out of luck. * '''You've been powercrept to shit:''' CA followed GW's examples, and Bretonnia has not gotten any new units or mechanics since their original release way back in the first game, nor has their roster been buffed to compensate for the global increase in power. With the third game and until their update, your supposed "elite cavalry" is actually not the best anymore. Your best ground cavalry, Grail Knights, will struggle against nearly every other race's elite cavalry (a majority of which will either beat your Knights or at least trade roughly evenly, because your Grail Knights are still balanced for Game 1 and ''don't have armor-piercing damage'', while nearly all other factions elite cavalry do and have better stats) without having to suffer from the rest of their roster being shit. Paladins and Louen, once amazing character-killers/tanks, get folded by any generic demon character. **'''Warhammer III''': Patch 3.1 did Bretonnia a few favors and gave them a sweeping series of buffs to help get them up to the current snuff of the playing field. Mass buffs across most cavalry helps Bretonnian charges leave a hell of a mark while the Blessing of the Lady changing from a Physical Resistance buff to a flat Ward save give knights much better staying power against the daemonic hordes and their Magical Attacks. Though their roster remains fairly anemic by modern standards, pretty much everything they do have also received a bit of a retooling (mostly buffs) so that each unit stays impactful.
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