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===Cons=== *'''Master of None''': The main downside of most Jack of all Trades factions. Everyone in the game outclasses you at something. Sure, your State Troops are crushing those Men-at-Arms, but you're cav just got ran over by Grail Knights. Your heavy cav chased of those Wild Riders, but now Waywatchers are putting out more value than your missiles could dream off. Yeah, your gunline and artillery are carving up the Chaos Warriors, but now that they are in melee you can kiss your frontline goodbye. You need to make up for your weaknesses when going up against certain factions. *''' Mediocre Infantry''': your infantry isn’t bad but unlike most other factions yours isn’t really meant to win the fight, their meant for holding the line, they have average stats across the board but that is their main weakness, they can hold the line but they won’t beat the line, that job is for your artillery and cavalry. *'''Aerial Inferiority''': Some of your lords and heroes have airborne mounts, but beyond that you got nothing in the sky. *'''Difficult to Master''': most newer players pick Empire in multiplayer due to their relative ease of campaign in single-player, only to learn they are hard as hell in Multiplayer. The Empire is a faction that requires time and finesses to play perfectly and isn't something you can pick up and play. *'''DLC Locked Content''': You don't have it as bad as some factions, but you do have some missing stuff you would like on the battlefield. Also, you are the only core race to never get an FLC lord, meaning if you are committed to not buying DLC, you're stuck with Franz and Gelt. (Not that they're bad choices, but more options are always good.)
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