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Total War Warhammer/Tactics/High Elves
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===Cons=== *'''Cost''': High Elf units are expensive. Their units cost more than just about any other unit in the game at their respective tiers, as even your basic spears and archers refuse to march unless their rations include filet mignon covered in caviar. You will likely go in heavily outnumbered. *'''Reliance on Healing''': Due to how their passive works, a lot of their fighting ability relies on keeping Martial Prowess up. If it goes away, their units got from being very good for their price to being very NOT good for their price. For most factions healing is recommended, but for these guys it's almost required. *'''Compact Formations''': In real life, compact formations help with army cohesion, keeping troops organized and providing a solid fighting force designed for fighting efficiency. In this game all compact formations do is leave you more vulnerable to artillery and damaging spells. This is especially bad for the High Elves since this means you are very susceptible to mass artillery barrages or magic taking out your Martial Prowess. Keep an eye out for cannons and wizards. *'''Lack of AP''': You don't have that many armor piercing options, and the ones you do have tend to be on the expensive side. Because of this high armor might be a problem for you. Can be mitigated with a Lore of Metal mage with Plague of Rust. *'''Low Health Pools.''' An issue with Elves in general. They are categorized with expensive costs, high stats, and low health. This doesn't really make you a glass cannon army because a lot of your units are pretty resilient, but you probably aren't going to out grind the likes of the Dwarfs, Warriors of Chaos or Lizardmen. *'''Lack of Difficulty''': Aside from Imrik in Mortal Empires and Eltharion in Immortal Empires, High Elves aren't really known for having particularly difficult campaigns. They all have strong starting lords, powerful early units and they usually all have easy access to Ulthuan, making for a more casual easier setting. If you want a challenge in your campaign and aren't interested in Imrik or Eltharion, perhaps look elsewhere. *'''DLC''': Unfortunately, a lot of their best units are locked behind DLC. The Queen and the Crone are needed for Alarielle and Sisters of Averlorn and The Warden and The Paunch are needed for Silverin Guard, Rangers and War Lions. If you want to win consistently, you may have to spend extra dough.
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