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===Cons=== *'''Weakness to Ranged''': While you love to sit back and shoot the enemies to pieces, you REALLY hate it when the enemy is capable of shooting back. Downside of [[Gunpowder (Warhammer Fantasy)|gunpowder]] is then they don't have much range, so if the enemy shoots first you are at a disadvantage. Combine this with the fact that your units either have low armour, low model count, or both, and NOTHING in your army has a missile block chance, and missiles can be devastating. Ironically, archer spam is one of the better ways to fight this [[Gunpowder (Warhammer Fantasy)|gunpowder]] army. *'''Immobility''': You don't have it as bad as the Dwarfs, but you're pretty slow. No cav or inexpensive monsters and a reliance of guns and artillery means you will not be moving much in your average game. *'''Weak Frontline''': There's a reason your frontline is so cheap, and it's that they are garbage in a fight. They get decimated by most tier-one infantry and are meant to hold, not to kill. Even Depth Guard aren't really that cost effective after all the nerfs that went their way, so expect your guns and monsters to carry. *'''Everyone Needs to do their Job:''' Unlike more beginner-friendly and more so than the Empire, VC units heavily rely on every unit fighting against its appropriate matchup, or else everyone dies. There are strong synergy but if that gun bunker cracks it's all over. Deckhands and Prometheans need hold the enemy and absorb the damage, Your blender troops need to kill what's caught in the holding line, and your guns need to kill threats like other guns and monsters before they kill your bunker. If someone slips up, the game may be over.
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