Editing
Tzeentch
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==[[Just as planned]]...== Tzeentch will always be '''at least''' three steps ahead of you; he out-dicks [[Eldrad]], [[Cegorach|The Laughing God]], both [[Sigmar|God]] [[God-Emperor of Mankind|Emprahs]] (though just barely in regard to the second one...a fact he likes), and the [[C'tan|Deceiver]] hands down. Just an example: He tricked [[Slaanesh]] into provoking [[Khorne]], a fight she promptly lost. Why did he do it? He did it for fun...and as a favor for a friend. Though considering what turns Slaanesh on, she might not have been tricked... or perhaps Tzeentch planned around Slaanesh planning to pretend to be tricked. Just [[The Game (Tzeentch)|donβt mention]] [[Creed]] around him...or Kitten. In Warhammer Fantasy, he's notable for never really doing much of anything really (except trapping [[Sigmar]] for years in the Wind of Heaven until Vortex on [[Ulthuan]] is destroyed and the Wind, under Sigmar's direction, enters the body of Emperor [[Karl Franz]] after his death.) His champions either have magical powers or limited ability to see and manipulate the future. Some just follow more charismatic champions of other Chaos Gods into battle, although when that champion inevitably falls Tzeentch's almost always survive to mutate another day. The setting's China equivalent, [[Cathay]], has wizards actively stealing Tzeentch's magic and using its effects to affect the world with greater power than normal magic can. They do this entirely without worshiping him or suffering Chaos mutations or taint (according to the fluff, they do worship Tzeentch, they just know him by another name and don't know his true nature... this is most likely a reference to Daoism and ''Yi Jing'', the Book of Change). Clearly Tzeentch mostly just focuses on 40k while the other three Chaos Gods play two tables at once (or maybe Tzeentch is lulling the Cathayans into a false sense of security...). In AoS he seems a little more involved, but not by much, he manages to corrupt entire civilizations (one who is Greek themed appropiatly for the Lord of "I am very smart") who loved phylosophy just as much as they loved backstabbing each other, creates the infamous "Silver Towers" in witch the first AoS Warhammer Quest game revolved around (and was subsecuently destroyed by Be'lakor and his maquinations), has conquered 90% of the realm of Change and Metal, Chamon, (again until Be'lakor got involved and pretty much fucked the realm with his chaos clouds and now he rules it)and probably has the most competent subject under his rule, Valium Maliti, a changeling who designed an industrial nightmare of a city in the realm of Alarielle and the Sylvaneth just so they can get into more conflict, while his machinations still have not reached his 40K levels, he is at least as engaged as Khorne, though they are both behind Nurgle, and ironically, the three of them are behind the now imprisioned Slaanesh, who is far more involved into AoS, you know with the whole getting imprisioned thing. The funny thing is, Tzeentch's plots will never come to true fruition. They just go on and on, forever and ever, twisted and tangled for the sheer joy of it with no end goal or even a purpose behind them. Tzeentch is a god of ''chaos'', and a plan satisfied, tied up, finished, is a plan that has left his purview. There is no victory, no defeat, no end. Ends are stagnation, [[Nurgle|the opposite of all he represents]]. [[Games Workshop|There will only be the endless clatter of dice in]] [[Warhammer 40K|the mad, cruel games the gods play with the fates and souls of men]]. Rolled without end, amen. In this sense, Tzeentch truly is the Chaos God of hope because he will never allow Chaos to defeat the mortal plane if he can- at least, not if it doesn't lead to further changes. While most everyone else plays to win, Tzeentch plays for fun, for as long as he can. In older fluff, Tzeentch was also the Chaos God of magic and intellect, so if anyone wanted Tzeentch to win, they just had to make a clever plan that would further Tzeentch's goals and pull it off, increase the amount of magic in the world or become a wizard (so technically everytime a [[Storm of Magic|Storm of Magic]] happens would be a victory for Tzeentch), [[Matt Ward|though GW has downplayed that aspect of him]], or maybe he's just trying to appear more menacing, who knows. Possibly the god of "I meant to do that", "I was just pretending to be retarded," and "we can still make this work...".
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information