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== [[Dawn of War]] == [[File:DoW_Warboss.jpg|thumb|400px|left|The Big Boyz themselves (clearly based off of Ghazghkull's older model).]] The Warboss appears as the primary commander for the Orkz in the original Dawn of War. Most factions can build their commanders fairly early in the game, but the in game fluff says that the Warboss only joins battles that he considers big enough to be worth his time. Hence you need to tech up a bit more to get him, while you can grab your secondary commander (The [[Big Mek]]) fairly early. The Warboss has the most health of any hero next to the [[Daemon Prince]] and [[Necron Lord]] with the upgrades added in Soulstorm, but falls short compared to the like of the Force Commander and [[Chaos Lord]] in terms of raw damage since his abilities are more aimed at buffing large groups of Orks than himself. In [[Dawn of War II]] the Warboss is one of three heroes the Orks can pick before the game begins, serving as their offensive hero. If you want to play an Orky style with a focus on melee, the Warboss is your Ork, because his global abilities are designed for melee. "Use Yer Choppas" increases melee damage, and melee skill giving a higher chance for special attacks to knock back an enemy. His other "Ard Boyz" cuts melee damage in half. Early game he's one of the strongest heroes in a direct fight and can knock down squads with is Stomp ability. Whether or not you want to focus on the wargear to bring him to his full killing power depends on the situation. Most commonly you will see a Warboss given a Power Klaw since it does the most damage and packs a punch against vehicles. His best bet for armor is usually 'Eavy Armor for the health boost, unless fighting Tyranids or other Orks, where his Spiky Armor that deals damage to enemies every time he's hit in melee, becomes a viable choice. His accessories have two good mid-late game option and one early-mid game one. Angry Bits (T1) gives him the ability to charge over the battlefield and knock everything smaller then a dreadnout down. And it leaves cover behind for your shootas to use.The other two are the Boss Pole, which increased health and suppression resistance within its radius (this includes the Warboss), and the Trophy Rack which decreases enemy damage. Which is better depends on the situation, the boss pole is more likely to be helpful in a team game with more friendlies to affect, especially if you want to stack it with ally buffs.
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