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===Sacred Spawnings=== Marks of chaos, in my lizardmen? More likely than you think! Units of Warriors and all your Saurus characters can receive 1 or 2 spawnings (3 for an Oldblood) which have a flat cost per unit and move Warriors from Core to Special or Rare, depending on whether you pick one or two spawnings. Characters need the Itzl spawning to pick a mount (basically it's a 5 points tax that also precludes 3-spawning carnosaur riding oldbloods) and can only join units of unmarked Warriors or Warriors who match their spawnings (so a Sotek/Chotec Scar-vet can join units of unmarked, Sotek, Chotec or Sotek/Chotec marker Warriors, but not units of Tepok, ot Sotek/Tepok marked ones). *Tzunki: grants Amphibious, +1 Initiative. Subtle. It's CHEAP, the cheapest in fact, and makes you laugh at rivers and marshes, which depending on the map is either a non factor or a game changer. Would be more worth it if other options weren't as strong and we weren't hurting for Rare space already. Also your saurus become teal? 5 points (character) / 10 points (Unit) *Sotek: the classic. +1 attack on the charge, which in this edition means Always Strikes First? Saurus were made for this- Skinks, not so much, though hilariously they can take it as well (don't do it). It is very expensive though, but probably worth it to make your Saurus red. 20/30 points. *Quetzl: +1 armor save, basically giving your Warriors heavy armor and your characters Gomril. Not bad on a saurus pike wall. 15/30 points. *Tlazcotl: immune to psychology. Not amazing with cold blooded being a thing already but who am I to say no to no panic rolls? This is an edition where Fear and Terror are strong, and for this price, a steal. Also makes you yellow? 20/20 *Chotec: getting there. +1 dice and choose the 2 best results on pursue moves, guarantees you catch whatever is fleeing from you. Reasonably cheap, but is it better than Sotek? Orange scales pop well on blue Saurus, at least. 15/20. *Huanchi: situational, but Wood Elves will throw models at you for making your unit go through woods and jungles as if it was open terrain. Expensive for this amount of satisfaction, though; would have been more interesting on a more mobile unit and if it allowed to bypass all non water terrain, which it doesn't. 20/25 points *Tepok: +1 dispel die. Ever wanted to be purple? Odds are if you have a Slann you don't need this, unless you are having a magic slapfest with a Tzeentch player. 20/30 *Itzl: character only, 5 points, get a mount. Yawn. You will need it and you will curse having to get it. *Blessed Mark of the Old Ones: character only, 35 points. Lets you reroll D3 (roll before the battle begins) D6s but bans you from other spawnings and comes with a host of safety nets like one character ONLY per army. Skinks can get it as well though, which makes it attractive on a skink priest to help get rid of a wild 1 on a casting roll. Blessed characters can join whatever unit regardless of spawnings. Also chosen albino Saurus? I wonder where did this end up in later editions...
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