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Warhammer 40,000/7th Edition Tactics/Necrons
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==Warlord Traits== #'''Enduring Will''' - Eternal Warrior. It doesn't spread to your tin men and your HQs are already T5, but it does make your Warlord a tough force to remove with vindicators. Orikan and Trazyn get this. #'''Eternal Madness''' - Zealot. It at least makes the Warlord a little better at assault, but at I2, you best not be pushing your luck. More importantly, Fearless. Zandrekh begins with this. #'''Immortal Hubris''' - Your Warlord and any friendly Crons within 12" re-roll all Fear, Morale, and Pinning tests. A good buff, as LD10 with rerolls may as well be Fearless. Szeras gets this. #'''Hyperlogical Strategist''' - You can now add or subtract 1 from all Reserves and Seize rolls. Pretty good for a Croissant-heavy force or one relying on Flayed Ones or Destroyers. #'''Implacable Conqueror''' - Fellow Necrons within 12" of the Warlord now all have Relentless and Crusader. Enjoy your double-tap Gauss and Tesla now! Anrakyr gets this. 90% pointless in a Decurion where you'll get Relentless anyway. #'''Honourable Combatant''' - Your Warlord must now issue/accept challenges, and nobody but Obyron can intercept him. On the other hand, if your enemy ever refuses a challenge, then you gain Hatred for the rest of the game, this trait also gives rerolling To Hit in challenges. Just pray you're not on the same table as a CSM player, because he will strangle you for this. ===Fighter Aces=== In Skies of Death, you now have a bonus rule allowing you to pay 35 points for one of 3 special traits for any Flyer or FMC (FGC is still debatable). #'''Firing Protocols''' - +1 BS. Pretty nice grab. #'''Repair Subroutines''' - IWND. This is a real cool take on a flyer meant for the fighting. #'''Resurrection Vessel''' - Fellow Necrons within 12" gain +1 to Reanimation rolls, to a max of...4+. Seriously, it allows you to ''move a Cryptek around the table''. Rather than buying a Lord or Overlord with a Res Orb for every squad (expensive), you can zip in a Resurrection Scythe to a unit under heavy fire, and then to the next one next turn. Was better in 6th, but now mostly replaced by Decurion buffs, though it could be good for units which can't be joined by Crypteks in a combined arms detachment.
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