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Warhammer 40,000/9th Edition Tactics/Space Marines
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===Cons=== *Space Marines have the largest pool of units in the game, it can feel overwhelming when deciding what to take and many units seem redundant. *As the most popular army by a long shot, most people build their armies with at least a few options for killing Space Marines present. *GW releases new units with overpowered statlines at breakneck pace, which results in massive drain on both your time and your wallet. In the long term, this can cause hobby fatigue and/or feelings of resentment. *The Elites slot is overcrowded. *You will almost always be outnumbered, though [[Crimson Fists|some]] Chapter tactics make use of low model counts, and codex has some answers to this. *Marines vs. Marines is grating and monotonous, which sucks since it's the most popular faction in the game. *On that note: as the most popular army everyone makes sure to include anti-marine tech into any list they make, and as the most popular army odds are your opponent has piloted a marine force themselves and so knows your weaknesses and strengths better then you might a non marine army. *[[Eradicator|Eradicators]] are stupidly overpowered and unquestionably [[cheese]]. Bring a squad or two at most - any more than that is firmly in [[That Guy]] territory. *They are losing the versatility each unity had for more Eldarish specialized roles which is chipping away at their beginner friendliness.
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