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====Boarding Actions==== Alongside all the stuff mentioned above, the current season of Kill Team (Into the Dark, Shadowvaults, Soulshackle) all include new close-quarters rules to better-simulate playing within the cramped halls of a Space Hulk. *You can't walk over walls or shoot through them. **The only exception to this rule is the hatchways, which require an action in itself to open and close. You can also have operatives that are in base contact with one end of a hatchway fight an enemy on the other end of a hatchway. **Soulshackle is looking to add an additional angle via specific walls you can apply detonation-charges on with one action only to spend another action to detonate. The detonation isn't harmless, however, as anyone nearby the wall as it explodes will take damage. *The addition of a Guard action so your operatives can attack as a response to any enemy actions. This does mean they can fire overwatch despite being in engagement range, but doing so also prevents them from using any more appropriate weapons when said enemy gets their chance to chop them to bits. *Weapons with the Blast, Splash, or Torrent rules also get the Lethal 5+ rule because there's no room to evade the AOE. *Operatives with Indirect weapons can choose to ignore that rule, but gain Range Square/3" in exchange. Frag grenades suddenly got quite an edge in close-quarters. *When determining if a target gets cover from shooting, you also have to account for any models that start with 5 or fewer wounds and any friendly operatives unless they're in base contact with the shooter. *The following Tac Ops are no longer usable: Seize Ground, Hold the Line, Sabotage, Vantage.
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