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Warhammer 40,000: Eternal Crusade
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== Races == The game has four playable factions and one NPC faction, each including several subgroups, and classes. Each race has unique bonuses which affect the game in some way, such as the Eldar and Chaos Space Marines using magic for the support class, able to equip two spells that each have a different mana cost, though they only have access to a few backup weapons. Space Marines and Orks Support don't have access to magic, but can deploy health stations and have access to firearms, among other tools. ===Space Marines=== Ah, Space Marines. Heroes, [[Mary Sue|Mary Sues]], warrior monks and beakies, the Space Marines are the "generalist" faction, with no particular strength or weakness. Their Apothecaries tend to be better in defensive environments, and with the addition of the Storm Shield, they have taken defense as their main stick. There's not a lot to say about them; they're marines, what do you expect. The current playerbase is predominantly Space Marines, and Space Marines fans make up 40% of the fans. So nothing new there. A lot of people are crying on the fact that Space Marines don't feel "Space Marine" enough, being too weak and feeble for their taste. While the TTK was slated to be increased, a lot of people are in for a surprise when Marines aren't the most powerful faction in a game with four, equally supported factions. Part of the "problem" here is the engine mechanics, which deliberately makes all characters in the entire game somewhat sluggish (the best example is how infantry have a maximum turning speed, so upping your mouse sensitivity won't let you you 360 quickscope, and there's lots of other more subtle examples). It also doesn't help that many new players first start out as Space Marines before deciding which faction to go to next. *'''Chapters''': [[Ultramarines]], [[Space Wolves]], [[Blood Angels]], [[Dark Angels]], [[Imperial Fists]], [[Flesh Tearers]], [[Black Templars]], [[Crimson Fists]], [[Angels of Absolution]], [[Silver Skulls]]. *'''Faction Leader''': [[Belial]], Master of the [[Deathwing]]. **'''Sub-Faction Leaders''': ***Ultramarines: Something called a "Techmarine Suprema" the devs puled out of an old White Dwarf. The only named Techmarines the Ultras have are Vexos and Fennias Maxim. We'd mention Sevano Tomasin, but he's dead. ***Space Wolves: [[Ragnar Blackmane]]. ***Blood Angels: [[Mephiston]], Lord of Death. ***Dark Angels: [[Interrogator-Chaplain]] Cassiel. ***Imperial Fists: <s>TBA</s> {| class="wikitable" |+ Space Marine Default Classes ! ! Objective ! Heavy Weapons ! Ground Melee ! Air Attack ! Medic / Support |- ! Unit | [[Tactical Squad|Tactical]] || [[Devastator Squad|Devastator]] || [[Assault Squad|Ground Assault]] || [[Assault Squad|Assault]] || [[Apothecary]] |- ! Weapons | [[Bolter]], Stalker Bolter, [[Storm Bolter]], [[Meltagun]], [[Plasma Gun]], [[Gravgun]], [[Bolt Pistol]], Plasma Pistol, Grav-pistol || [[Heavy Bolter]], [[Lascannon]], Plasma Cannon, Multi-Melta, Grav-cannon || [[Chainsword]], [[Power sword]], [[Power Axe]], [[Power Maul]], [[Power Fist]], [[Bolt Pistol]], Plasma Pistol, Grav-pistol || [[Bolt Pistol]], Plasma Pistol, Grav-pistol, Chainsword, Power Sword, Power Axe, Power Maul, Power Fist|| Bolter, [[Bolt Pistol]], Plasma Pistol, Grav-pistol, Chainsword ''([[Wolf Priest]] cannot has)'', Narthecium/Fang of Morkai ''(Second is [[Wolf Priest]] only)'', Crozius Arcanum ''([[Wolf Priest]] only)'' |- ! Abilities | Capture Objectives || Suppressing Fire, Dedicated Anti-Vehicle Weaponry || Storm Shield (You can choose a sidearm instead, but if that was the case you'd be better off picking Jump Assault)|| [[Jump pack]] (Less armor than Ground Assault, but more mobile) || Narthecium/Fang of Morkai for heals, Can Revive Downed Allies at Full Health by Injecting Them, Can Neutralize Poison by Healing, Different Injection Vials (Adrenaline for Melee Buff, Survival for Damage Resistance, Narthecium for HOT), Heal Beacon (AOE, destructible, only one at a time, infinite supply, has cooldown, lasts for some time), Medicae Grenade (Small AOE, Gives HOT, infinite supply, has cooldown, only one at a time, last for a short period) |} *'''Veterans''': Veteran Tactical, Veteran Devastator, Veteran Ground Assault, Veteran Assault, Veteran Apothecary *'''Elites''': [[Legion of the Damned]] Legionnaire, <s>[[Terminators]] and maybe [[Techmarine]]s, among others.</s> *'''Heroes''': <s>Master of Relics, [[Librarian]]s and [[Chaplain]]s, among others.</s> ===Chaos Space Marines=== Pissed off motherfuckers ''de jure'', the Chaos Space Marines are, like the Space Marines, a generalist faction, but thanks to their Sorcerers, Chaos Marks, and the skill of the generally [[/tg/|neckbearded veteran players]], Chaos Marines are more aggressive, and can have some outright insanely long sieges on enemy points. Chaos Marines are very customizable, and their Marks makes them quite the force to be reckoned with. Said marks include Mark of Nurgle (Defense Buff, health buff, stamina penalty), Mark of Khorne (Health buff, regain health from kills, but can't be healed by consumables '''''or''''' sorcerers and will die when health reaches zero), Mark of Slaanesh (Speed increase, slow armor regen), and Mark of Tzeentch (Faster armor regen, slight health penalty). Otherwise Chaos Marines share most of the same basic loadout as Space Marines, making it fairly easy to switch between playing the two. In addition, the fact that the current playerbase is almost exclusively grizzled 40k veterans make a lot of teams driven and better at coordination. 'Cause dem corpse-worshippin' fellas gotta burn. Chaos is the second most popular faction at the moment, if only because there have only been 2 factions for the longest time. *'''Legions''': [[Iron Warriors]], [[Word Bearers]], [[Black Legion]], [[Night Lords]], [[Alpha Legion]]. *'''Faction Leader''': [[Abaddon]] the motherfucking Despoiler. **'''Sub-faction Leaders''' ***Iron Warriors: <s>TBA</s> ***Word Bearers: <s>TBA</s> ***Black Legion: Ash'Hy Mok: a badass sorcerer created for the narrative who has been very busy liquefying space marines and Eldar alike in the short stories release each week. ***Night Lords: <s>TBA</s> ***Alpha Legion: <s>TBA</s> {| class="wikitable" |+ Chaos Space Marine Default Classes ! ! Objective ! Heavy Weapons ! Ground Melee ! Air Attack ! Medic / Support |- ! Unit | Traitor Marine || [[Havoc]] || Traitor Assault || [[Chaos Raptors|Raptors]] || [[Chaos Sorcerer|Aspiring Sorcerer]] |- ! Weapons | Bolter, Stalker Bolter, [[Combi-weapon|Combi-Bolter]], Meltagun, Plasma Gun || Heavy Bolter, Lascannon, Plasma Cannon, Multi-Melta, [[Autocannon]] || Bolt Pistol, Chainsword, Chainaxe, Power Sword, Power Axe, Power Maul, Power fist || Bolt Pistol, Plasma Pistol, Chainsword, Chainaxe, Power Sword, Power Axe, Power Maul, Power fist || Bolt Pistol, [[Force Weapons|Force Sword]] |- ! Abilities | Capture Objectives || Suppressing Fire || Capture Objectives || [[Jump pack]] || Healing Spell, Warp Instability (Debuff), Nurgle Heal (AOE heal) Slaanesh Lash (Damage + Debuff), Flickering Fire (Damage), Daemonbolt (user-guided missile) |} *'''Veterans''': Veteran Traitor, Veteran Havoc, Veteran Traitor Assault, Veteran Raptors, Sorcerer *'''Elites''': [[Possessed Marine]] and <s>[[Terminators]]</s> *'''Heroes''': <s>[[Fallen Angels|Fallen]] Captain</s> ===Orks=== Da Orkz are slated to be the good old underdog faction we all know and love from the tabletop, and are not particularly geared towards either melee or ranged. Unlike what some of you might think ([[Space Marines|you know who you are]]), the Orks are ''not'' a horde army in the traditional sense, and Ork characters are on the same level as any other character from another faction, by a combination of 'Ard Armour, Ork tenacity and a little goodwill. A WAAAAGH! can be triggered in certain matches, specifically if 5 minutes are left with no extensions. This radically reduces respawn cooldown and makes Orks faster in order to simulate the green tide, since the teams still have to have an equal number of players, however they don't have a down state and die immediately. Currently, the Orks have the best community out of all the factions in terms of role play(all by player choice), friendly players, and just good fun in general. Those that are salty after a match are Grotz in disguise. *'''Klans''': [[Goffs]], [[Evil Sunz]], [[Deathskulls]], [[Bad Moons]], [[Blood Axes]] *'''Faction Leader''': Warboss Skarblitz (a Bad Moon with a Dreadnought's power fist as his Power Klaw and a thing for smashin' [[Space Wolves|Wolves]].) **'''Sub-faction Leaders''': ***Goffs: Luguk 'Edpuncha, known for being the largest Goff on <s>Arkhona</s> Orkhona and carrier of the kombi-rokkit launcha called Spare Keys (you know, as in 'Look boss, dis door is locked', 'No worries grot! I brought my spare keys!' KABLOOIE!) ***Evil Sunz: Brakenek Wazcrash, arrived on Arkhona recently, fought some 'nids and got a cool idea for a plasma cannon design. ***Bad Moons: Gazzagug, a [[Weirdboy|warphead]], and one of the senior members of Skarblitz's tribe. ***Deathskulls: <s>TBA</s> ***Blood Axes: <s>TBA</s> {| class="wikitable" |+ Ork Default Classes ! ! Objective ! Heavy Weapons ! Ground Melee ! Air Attack ! Medic / Support |- ! Unit | [[Ork Boy|Shoota Boyz]] || [[Lootas]] || [[Ork Boy|Slugga Boyz]] || [[Stormboyz]] || [[Painboy]] |- ! Weapons | Shoota, Big Shoota, Rokkit Launcha || Dakka Deffgun, Zzap Deffgun, Plasma Deffgun, Deffcannon||Slugga, Slab Slugga, Kwik Slugga, Pokkit Rokkit Launcha, Choppa, Chain-Choppa, Electrified Choppa, Power Klaw ||Slugga, Slab Slugga, Kwik Slugga, Pokkit Rokkit Launcha, Choppa, Chain-Choppa, Electrified Choppa, Power Klaw || Slugga, Slab Slugga, Sicky Slugga, Kwik Slugga, Pokkit Rokkit Launcha, 'Utry Syringe (currently their only melee weapon) |- ! Abilities | Capture Objectives || || Improvised Shield (replaces slugga), Capture Objectives || Rokkit (Functions identically to jump pack) || Can both heal & poison with 'Urty Syringe, Heal Station (AOE, destructible, only one at a time), Poison grenades |} *'''Veterans''': Shoota [[Nob]], Loota Nob, Slugga Nob, Stormboy Nob, Painboy Dok *'''Elites''': <s>Cybork Madboys, [[Meganobz]] [[Weirdboy]]s.</s> *'''Heroes''': Skarboy Kommandos ===Eldar=== Our favorite Space Elves are the fourth faction in the roster, and are the most alien of the four. Eldar are a faster, more dodgy faction, using hit-and run strikes while backflipping out of harm's way. Eldar have a more limited class customization but have more classes to reflect the paths, as per fluff. Eldar are also the only race of the four with male and female character options, also as per fluff. Out of all the factions, they have the lightest armor and highest speed, vehicle-wise and on foot. Eldar have great versatility at the start, from stealth melee, to anti-vehicle, foot troops, and heavy weapons. They're also one of the most hated in-game due to their unbalanced nature and their tendency towards swift hit-and-run tactics. (For reference, [[Rage|a single Fire Dragon can destroy a rhino in less than 6 seconds, Swooping Hawks get the highest points for sniping, and Witchblades can 1-hit you]]) *'''Craftworlds''': [[Craftworld Biel-tan|Biel-tan]], [[Craftworld Saim-Hann|Saim-Hann]], [[Craftworld Iyanden|Iyanden]], [[Craftworld Ulthwé|Ulthwé]], Altansar ) *'''Faction Leader''': Jain Zar, Phoenix Lord of the Howling Banshees. **'''Sub-Faction Leaders''': ***Biel-tan: <s>Possibly a farseer named Ksenyia, found in one of the short stories, but yet to be fully confirmed.</s> ***Saim-Hann: An Autarch by the name of Maelydahn Windstrider; a young and energetic guy with flowing red hair. ***Iyanden: Soraya, an old Deathspeaker wearing an azure cloak hiding most of her body. ***Ulthwe: Warlock Amatheon, a badass old guy who, for some reason, can't see through the Warp for shit. ***Altansar: <s>TBA</s> {| class="wikitable" |+ Eldar Default Classes ! ! Objective ! colspan = "2" | Heavy Weapons ! colspan = "2" | Ground Melee ! Air Attack ! Medic / Support |- ! Unit | [[Dire Avengers]] || [[Fire Dragons]] || [[Dark Reapers]] || [[Striking Scorpions]] || [[Howling Banshees]] || [[Swooping Hawks]] || [[Warlock]] |- ! Weapons | Avenger Shuriken Catapult||Fusion Gun || Shuriken Cannon, Reaper Launcher, Tempest Launcher ||Chainsword, Shuriken Pistol, Fusion Pistol || Shuriken Pistol, Power Sword|| Lasblaster, Sunrifle, lots of grenades for grenade-bombing || [[Force Weapons|Witch Blade]], Shuriken Pistol |- ! Abilities | Capture Objectives || || || Invisibility||Psychic Scream (Suppression)|| Glide || Renewal (Healing), Jynx (Debuff), Protect (AOE Shield), Destructor (Lightning), Embolden (AoE Healing/Damage Reduction) |} *'''Veterans''': Revered Dire Avenger, Revered Fire Dragon, Revered Dark Reaper, Revered Striking Scorpion, Revered Howling Banshee, Revered Swooping Hawk, Revered Warlock <s>*'''Elites''': [[Wraithguard]]s and [[Eldar Ranger|Outcast Ranger]]s</s> <s>*'''Heroes''': [[Autarch]]s</s> '''Note:''' ''As of July 2017, the Eldar campaign haven't started yet and, considering the current status of the staff, it's unlikely they will get any future updates, including new gear and characters.'' ===Tyranids=== An [[NPC]] faction, providing enemies for PvE content in underground "Hives", which act as wave defense maps, <s>and acting as a counterbalance to ensure that no one faction remains overwhelmingly dominant over the others by attacking random regions, and so attacking the most powerful factions the most.</s> Or at least that was supposed to happen. Using tyranids to maintain the status quo... Now [[Games Workshop|where have I seen that before]]? *'''Creatures:''' **'''Small:''' [[Hormagaunt|Hormagaunts]], [[Termagaunt|Termagaunts]] **'''Medium:''' [[Warriors]] **'''Large:''' [[Carnifex|Carnifexes]]
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