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Warhammer 40,000: Kill Team (HoR)/Tactics/Necrons(8E)
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===Cryptek Tools=== *'''Pyrodynamic Actuator''': Makes all gauss guns within 6" of your cryptek ignore cover bonuses. This is a good use for your lesser. *'''Warp Vortex Chamber''': Lets your mad scientist deny the witch once a game with a hefty bonus. Roll high enough and you can even reflect the power back with a special Mortal Wound for the fucker. *'''Lensatic Gravity Transrazor''': An off-hand weapon that's utterly devastating. I mean, S8 AP-3 D3 with a 3+ WS is pretty much asking to kill a bundle of humies. *'''Nano-Scarab Lathe''': Pretty much a last saving throw for a Cryptek. Oddly, this doesn't mention whether this acts before or after Reanimation Protocols, which might result in your science wizard being raised with a single wound rather than your full complement. *'''Cryo-Condensate Leveler''': Lets you summon ice bridges. With how much of a pain terrain can be for your slow-ass Necrons, any means to ignore any slowdowns is welcome. *'''Metaflux Omniflayer''': Pretty much the Necron equivalent of the Grav-pistol. With AP-3, this is pretty dangerous against most GEQ and below, but doing d3 damage to MEQ and up makes it pretty decent despite being a pistol. Just be sure you can handle it being S5 and possibly falling flat against Termies and Primaris. *'''Non-Linear Multi-Phasic Probability Index''': When you think that [[Primaris Lieutenant]]s are flat-out bullshit, this can help shut them up. Yes, this gives a 9" aura that stops all re-rolls. *'''Temporal String Disruptor''': Lets attacks negate all save-after-saves, whenever you fight Nurgle or Iron Hands. *'''Destabilized Reality Induction Blade''': It may only be at S5 (maybe 6 if you went for the Grip), but AP-4 and a negation of all Invulns pretty much guarantees that you'll make a mark. *'''Seismic Crucible''': Still here to ruin charges. Unlike before, this is always on and always robs enemies of 3" of movement if charging the Cryptek. What it also has is the ability to halve the pile-in distance of all enemies within 12" to only 1" - and that's pathetic. *'''Canoptek Cloak''': Hooray, your Cryptek flies now. For 5 points, it's pretty hard not to pass up. *'''Chronometron''': Same as in Codex. *'''Gaze of Flame''': A cheap means to mess with combat. Anyone within 6" eats -1 to hit, which might help tip the scales for a combat Cryptek. *'''Ether Crystal''': In the event that you can't trust the Deathmarks (or you didn't bring them), you use this and chance dealing an S6 AP- hit on any enemies arriving within range. *'''Stasis Field''': A single-use combat weapon, this drops models in base contact to only ONE attack for the remainder of the turn. Yeah, this is good to troll them and then make them run.
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