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====New Rules==== *''Animated Construct:'' Now available to other models besides Tomb Kings. They remain Unbreakable and Immune to Poisoned Attacks, but They can never March. They can make any charge reactions available to units with Immunity (Psychology). **Undead are also now a type of Animated Construct, but they usually tie in something else like Flammable. *''Aquatic:'' Replaces Sea Creature. These models treat water terrain as open ground and thus can march through, hold steadfast, and claim rank bonus while in water. Though they might take danger from specific terrain, they won't worry about the terrain in general. In addition, anyone shooting a unit mostly in water take -1 to hit. *''Armour Piercing (X):'' Technically always existed, but now there are things that can deal more than a -1 save penalty. **''Ignores Armour Saves:'' Flat-out ignores armor. It's existed before, but now it's a legit USR *''Dodge (X):'' A variant of Parry. This save is effective against any attack to their front, including blasts and stomps. The only things that bypass it are ASF (Or being affected by ASF) and magical auto-hits. And that rule that banned Cavalry from using Parry? Now shoved into here. *''Expendable:'' Units with this rule do not trigger panic tests in other non-expendable models if they break. If a unit with this rule is taken and is a core unit, a non-Expendable core unit must be taken as well. This is typically found on pathetic chaff units like Skavenslaves, Chaos Cultists, and beasts. *''Fly (X):'' Now can be set in a certain distance, meaning some units can fly faster. *''Ice Attacks:'' Anyone attacked by a unit with this rule takes -1S and ASL. Fortunately, this unit is also immune to others with this rule. *''Lightning Attacks:'' Models with this rule gain Ignores Armour against models wearing medium armour or heavier. *''Natural Armour:'' Replaces Scaly Skin. Gives a basic armour save that can stack with regular armour. *''Mixed Unit:'' Reserved for units where one sort of model is handling another sort of model (Like hounds and handlers). While Leadership is taken using the highest value in the unit, any other attacks or tests are resolved on the base model's stats. Once the Unit Strength hits below 5, there's now a risk for the handlers to get hurt - when they do take damage, all units have to take one wound before being allowed to hit another. *''Strength Bonus (X):'' Adds a bonus to the unit's Strength on the first round of any close combat. There's also '''Charge Bonus (X)''', which does a similar thing, but only on turns where the unit charges.
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