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===2nd Edition=== An upgraded version of the Wu Jen for [[Advanced Dungeons & Dragons#AD&D 2nd Edition|second edition AD&D]] was featured on page 54 of issue #229 of [[Dragon Magazine]]. This version of the Wu Jen, like its original counterpart, was essentially a sort of wizard-monk hybrid, using magic and martial arts training combined to serve as a rambunctious wu-shu style warrior-wizard. The 2e Wu Jen class is available to any race that can take the Mage (generalist Wizard) class. Requiring Int 9 and Con 12 to join, its key attribute is Intelligence, with a +10% bonus to XP gain for Int 16 or higher. Wu Jen use the wizard [[THAC0]] progression and experience tables, but can use all weapons, can use magic items (bar armor and shields) available to both wizards and warriors, receive 1d4+1 hit points at first level, and 1d6 hit points at each subsequent level. Wu Jen cannot be combined with kits or [[multiclassing]]. A Wu Jen chooses one of five elemental schools at character creation: Earth, Air, Fire, Water or Nature. A Wu Jen can '''only''' learn spells from that school, and only gains 1 spell per level when leveling up.<br> Unlike a normal wizard, Wu Jen don't need to memorize spells a la Vancian Casting. They can cast any spell they know, whenever they like - at the cost of taking thrice the spell's level in damage when they cast. And, as a side-effect of the processes that let them do this, they ''halve'' the effects of magical healing (rounding up).<br> They still have to obey taboos, gaining 1 at first level and another at "every level divisible by five". Failing to observe a taboo costs the Wu Jen the ability to cast spells for 2d4 days. Wu Jen Trance like elves instead of sleeping. At 6th level, they gain the ability to spend 1d6+2 hit points in order to bump up any one physical attribute by +1d 4 points for 2d4 rounds. They also use the Exceptional Strength rating for fighters. Boosting Constitution does not grant bonus hit points. This physical buff can be used once per round, so long as the Wu Jen has the hit points to spend.<br> At 10th level, a Wu Jen begins attracting 1d4 pupils, all 1st level Wu Jen.<br> Finally, at 12th level, at the cost of 1 hit point, a Wu Jen can leap up to 30' in any direction they choose.
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