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== TIE/LN Fighter == [[File:TIE ln Art.png|thumb|200px]] The Empire's main ship, literally designated the "TIE Line Fighter". Extraordinarily cheap in-universe, with the few pilots lucky enough to survive a fight being given entirely new fighters rather than repaired ones. Its defense and turning are on par with the A-Wings though it isn't as fast, falling short on speed in a straight line. Firepower is average. As this ship is cannon fodder, it can't equip any ship upgrades beside modifications. *As the least expensive ship in the game and with a lot of pilots that emphasize sticking together, it is no wonder the TIE swarm was once the most infuriating thing you can unleash on someone. Since then a lot of anti-swarm options have made their way into the game, but the TIE swarm is still the stock Empire build. *The ''Battle of Yavin Scenario Pack'' reintroduces 1.0 pilots and remixes current ones as new tarot card sized standard loadouts. Although they cannot be customized, the new pilots are both cheap and loaded to the teeth with upgrades. <gallery> Image:TIE ln Mini.JPG Image:TIE ln Cockpit.jpg Image:TIE ln Cockpit 2.jpg Image:Howlrunner.png|Howlrunner. Image:TIE ln Pilot.jpg|Not exactly very promising on the whole "keeps you alive in space" thing. </gallery> ===Pilots=== *'''Academy Pilot:''' Cheapest pilot in the game. Initiative 1. This is most of what you are taking if you run a maximum numbers TIE swarm. *'''"Wampa":''' Bottom initiative pilot with the ability to roll an extra attack die if he hasn't defended in the same round. Makes for a nice decoy. *'''"Wampa":''' (''BoY'') Same effect as his vanilla loadout, but comes packed with Elusive and the exclusive talent Vengeful. If a friendly limited ship at Range 0-3 dies, Wampa can either ditch a red token or refresh a charge. This makes his decoy potential jump dramatically since your opponent is forced to chose between shooting him or letting his extra damage shot refresh by killing his wingmate. *'''Obsidian Squadron Pilot:''' An elite group of TIE Fighters which chased the Millennium Falcon through the asteroid field, then out of Cloud City, and survived the Battle of Endor. Academy Pilot but with a bump in Initiative and cost. *'''Night Beast:''' Actual name Dodson Makraven, second in command of Obsidian Squadron and known for epic hangovers on leave. After executing a blue maneuver, you may perform a free Focus action. *'''Black Squadron Ace:''' Vader's own TIE Squadron, were looking pretty good until they all died horribly when the Death Star blew up. Middle Initiative, can take a Talent. *'''Valen Rudor:''' The Imperial test pilot/ace who keeps getting his ship stolen or shot down by the crew of the Ghost on the ''Rebels'' TV show. After you or a nearby friendly defend, you may perform a free action. *'''Magna Tolvan:''' (''H&A2'') Imperial commander turned defector and Doctor Aphra's sort of girlfriend <s>both of which are treasonous offenses</s>. She operates like Tycho with actions while stressed, but at Int 3 and limited to white actions only. *'''Yrica Quell:''' (''H&A2'') Another <s>traitor</s> Imperial pilot turned Rebel defector, this time from the Alphabet Squadron books. Her effect is simple. After fully executing a maneuver, you can get a lock on any enemy within your bullseye. *'''Seyn Marana:''' An Inferno Squadron pilot who mercifully died before she would have had to appear in ''EAfront II''. Can cancel all her Attack Dice results when attacking, and if there's a Critical in the results, she inflicts an automatic facedown card to whoever he's shooting at. Good for opening up units so that Gideon Hask gets his bonus die or Del Meeko to use his ability. *'''Del Meeko:''' Inferno Three. Actually had a somewhat believable character arc in ''EAfront II''. He allows friendly ships to reroll a defense die if the attacker is damaged. *'''Gideon Hask:''' Inferno Two, who is [[Sindri|weirdly open about his desire to see his CO die so he can take her place]]. He gets an extra attack die against damaged ships. *'''Iden Versio:''' Inferno One, and protagonist of ''EAfront II''. Established early on as a die-hard supporter of the Empire with a pronounced hatred of the whiny and entitled Rebels. She even supported [[Exterminatus|Operation:]] [[Stupid Evil|Cinder]] in principle until she learned her homeworld was was on the chopping block. Her choice to defect at that point paints her as [[Perturabo|a very unsympathetic person whose apparent change of heart is motivated entirely by self-interest]]. She then [[Mortarion|becomes a cheerleader to the very same Rebel Alliance she had regarded as vermin]]. Her single-use ability is actually pretty decent for running TIE/ln squads, where she can actually prevent one from receiving all damage from one source. Superb for preventing somebody from getting mulched by Wedge Antilles in the first combat round. *'''Backstabber:''' (''BoY'') Vader's trench run wingman that gets atomized by Han Solo, returning from 1.0 after a long absence. His standardized loadout includes a hull upgrade (Han did score a direct hit after all), Disciplined, Crack Shot, and Afterburners. The real standout is his ability, which he shares with the Battle of Yavin version of Mauler Mithel. If Mauler or Darth Vader is in Backstabber's side arc at Range 0-1, Backstabber gets to roll an additional attack die. This isn't limited to the scenario pack versions of Mauler or Vader, either. *'''Mauler Mithel:''' Vader's other wingman. Utters the phrase "Look out" before he is shot by the Millennium Falcon and runs into Vader. Rolls an additional Attack Die at Range 1, so at that distance he has the same attack power as an X-Wing. *'''Mauler Mithel''' (''BoY'') Mauler's standardized loadout makes him almost identical to Backstabber with some minor talent differences. Obviously, his pilot ability now refers to being in proximity to Backstabber and/or Vader. Plus, the Disciplined and Crack Shot combo is instead replaced with Predator, alluding to Mauler's panic after seeing his wingman get ganked by what amounts to a space trucker. He still gets the aforementioned Hull Upgrade and Afterburners, which makes him an attractive choice even without his typical squadron to round out any list. *'''"Scourge" Skutu:''' An NPC in the West End [[Star Wars RPG]]. He gets an extra attack die against ships in his bullseye arc. *'''Howlrunner:''' A woman named CivΓ© Rashon, and leader of Obsidian Squadron. Pilot leading the group that chases the Millennium Falcon out Cloud City at the end of The Empire Strikes Back. Allows all ships within range 1 or her to re-roll one Attack Die. If you play a swarm TAKE HER. She makes the standard TIE a lot more potent. A Stealth Device or a Shield upgrade isn't a bad idea for her if you have extra points to spend as it will allow her to live longer and keep buffing the rest of your fleet. *'''Dark Curse:''' (''BoY'') The only initiative 6 TIE/ln pilot available now (possibly an accident since his 1.0 initiative was also 6). His effect is the same as before. When attacking, the defender cannot modify their dice by any means. Comes equipped with Hull Upgrade, Ruthless, and Precision Ion Engines. For a low cost, he's not a bad choice to round out an ace list.
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