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===Stormcast Eternals=== Found in the Battletome (July 2018).<br> '''Champions'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! Champion || Follower Rolls |- | Drakesword Templar || 0 rolls |- | Lord-Celestant on Stardrake || 0 rolls |- | Lord-Arcanum on Tauralon || 2 rolls |- | Lord-Arcanum on Celestial Dracoline || 3 rolls |- | Lord-Arcanum on Gryph-charger || 3 rolls |- | Lord-Aquilor || 3 rolls |- | Lord-Celestant on Dracoth || 3 rolls |- | Lord-Arcanum || 3 rolls |- | Lord-Exorcist || 4 rolls |- | Lord-Castellant ||| 4 rolls |- | Lord-Celestant || 4 rolls |- | Lord-Ordinator || 4 rolls |- | Lord-Relictor || 4 rolls |- | Lord-Veritant || 4 rolls |} '''Followers'''<br> '''''Retinue Followers'''''<br> Split by allegiance.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Warrior Chamber || Vanguard Auxiliary Chamber || Sacrosanct Chamber |- | 1 || 3 Gryph-hounds || 6 Aetherwings || 3 Sequitors |- | 2 || 5 Liberators || 6 Aetherwings || 3 Sequitors |- | 3-4 || 5 Liberators || 5 Vanguard-Hunters || 3 Castigators |- | 5 || 3 Prosecutors || 5 Vanguard-Hunters || 1 Celestar Ballista |- | 6 || 3 Prosecutors || 5 Vanguard-Hunters || 3 Evocators |} '''''Hero Followers'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1 || 1 Knight-Heraldor or 1 Knight-Vexillor |- | 2 || 1 Knight-Azyros |- | 3 || 1 Knight-Questor |- | 4 || 1 Knight-Zephyros |- | 5 || 1 Knight-Venator |- | 6 || 1 Knight-Incantor |} '''''Elite Retinue Followers'''''<br> Split by allegiance and requires 2 rolls, or 1 roll and 1 Glory Point.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Warrior Chamber || Vanguard Auxiliary Chamber || Extremis Chamber |- | 1 || 10 Liberators || 3 Vanguard-Raptors || 2 Tempestors or Fulminators |- | 2 || 5 Judicators || 3 Vanguard-Raptors || 2 Tempestors or Fulminators |- | 3 || 5 Protectors || 3 Vanguard-Raptors || 2 Tempestors or Fulminators |- | 4 || 5 Protectors || 3 Vanguard-Palladors || 2 Desolators or Concussors |- | 5 || 5 Decimators || 3 Vanguard-Palladors || 2 Desolators or Concussors |- | 6 || 5 Retributors || 3 Vanguard-Palladors || 2 Desolators or Concussors |} '''''Elite Sacrosanct Retinue Followers'''''<br> Requires 3 rolls, or 1 roll and 2 Glory Point.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-6 || 3 Evocators on Dracolines |} '''Follower Rewards'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1 || '''Lifted by Lightning''' || ''This unit of warriors calls to Sigmar for aid, asking the God-King to use his arcane lightning to propel them across the battlefield.'' || Once per battle, if this unit is more than 3" from any enemy units in your movement phase, instead of making a normal move with it, you can remove it from the battlefield and then set it up anywhere more than 9" from any enemy models. |- | 2 || '''Sigmarite Resolve''' || ''Their souls girded against even the most dreadful opponent, these warriors will never run from their duty.'' || This unit never has to take battleshock tests. |- | 3 || '''Furious Avengers''' || ''Driven forth by their hatred of the foe, these warriors charge out from the Stormcast battle-line to deliver the God-King's justice.'' || Once per battle, in your charge phase, this unit can make a charge move of up to 12" (you do not have to make a charge roll). |- | 4 || '''Defensive Formation''' || ''There is great strategic merit in digging in, bolstering your defences and waiting for the right moment to strike.'' || In your hero phase, you can declare that this unit is adopting a defensive formation. If you do so, then until the start of your next hero phase, this unit cannot run or charge, but you can re-roll failed save rolls for attacks that target this unit. |- | 5 || '''Smite''' || ''These warriors are the deliverers of Sigmar's wrath; from their weapons arc forks of deadly lightning that smite any foes who dare to draw near.'' || Once per battle, in your hero phase, you can pick an enemy unit and roll a dice for each model from this unit that is within 3" of that unit; for each roll of 4+ the enemy unit suffers 1 mortal wound. |- | 6 || '''Hardened Veterans''' || ''These determined Stormcasts are fortified by the experience of having fought on dozens of battlefields.'' || Once per turn, you can re-roll 1 failed hit roll or 1 failed wound roll for an attack made by this unit, or one failed save roll for an attack that targets this unit. |} '''Champion Rewards'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! 2D6 || Reward || Flavour Text || Rules |- | 2 || '''Dark Destiny''' || ''Struck down by some eldritch spell or fell weapon, your champion's soul will not return to Azyr.'' || If your champion is slain, you lose D3 Glory Points (to a minimum of 0), and must remove all rewards your champion has gained from this table so far from your warband roster. Generate a new champion from the Champion table. |- | 3 || '''Flashbacks''' || ''The memory of your champion's mortal life returns to them in flashbacks. Sometimes the grief of those distant days is too much to overcome; other times it inspires them to greater acts of vengeance.'' || Roll a dice in your hero phase. On a 1, re-roll unmodified hit and wound rolls of 6 for attacks made by your champion until the start of your next hero phase. On a 4+ you can re-roll hit and wound rolls of 1 for attacks made by your champion until the start of your next hero phase. |- | 4 || '''Heroic Battle Cry''' || ''Your champion's voice carries the message of Sigmar to all who follow them, leaving no doubt in their minds of their sacred duty.'' || Once per battle, in your hero phase, you can declare that your champion will make a heroic battle cry. If you do so, re-roll hit rolls of 1 for attacks made by units in your warband until the end of the turn. |- | 5 || '''Mighty Blow''' || ''A single strike from your champion's weapon is often all that is needed to slay their opponent outright.'' || If the unmodified wound roll for an attack made by your champion with a melee weapon is 6, add 1 to the Damage characteristic of that attack. |- | 6 || '''Master-crafted Weapon''' || ''This weapon has been gifted to your champion by the Six Smiths, and it is endowed with great power.'' || Pick one of your champion's weapons. Add 1 to hit rolls for attacks made with that weapon. |- | 7 || '''Extraordinary Endurance''' || ''Your champion is able to withstand injuries that would fell a lesser warrior.'' || Add 1 to your champion's Wounds characteristic. |- | 8 || '''Salwart''' || ''Your champion will not sway from their duty, and their stalwart example strengthens the resolve of those who fight in Sigmar's name.'' || Add 1 to your champion's Bravery characteristic. In addition, add 1 to the Bravery characteristic of friendly units while they are within 6" of your champion. |- | 9 || '''Blessed Sigmarite Armour''' || ''The enemy's blows bounce off the plates of this formidable panoply, unable to even make a dent.'' || You can re-roll failed save rolls for attacks that target your champion. |- | 10 || '''Battle-hungry''' || ''Your champion leads their warriors from the front, charging across the battlefield with weapons ready to taste the blood of their foe.'' || Add 2 to run rolls and charge rolls for your champion. |- | 11 || '''Noble Blood''' || ''Your champion's esteemed heritage grants them resilience in battle, allowing them to shrug off serious injuries with ease.'' || Roll a dice each time you allocate a wound or mortal wound to your champion. On a 6+ that wound or mortal wound is negated. |- | 12 ||| '''Lord of Lightning''' || ''Death is no permanent obstacle to your champion; renewed by the power of Sigmar's lightning, they return to the battlefield once more.'' || Once per battle, at the start of your hero phase, you can roll a dice if your champion has been slain. On a 5+, set up your champion more than 9" from the enemy and roll a D3; the result is the number of wounds they have remaining. This counts as their move for the following movement phase. |} ----
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