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Codex - The Covenant
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===Jackal (Kig'yar) Champion=== Power 2, Points per model 25 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Jackal Champion|| 6" || 4+ || 2+ || 2 || 3 || 3 || 2 || 7 || 5+ |- | Skirmisher Champion|| 8" || 3+ || 2+ || 3 || 3 || 3 || 2 || 7 || 5+ |} <br style="clear: both; height: 0px;" /> :The Jackal Champion is a single model armed with a Plasma Pistol. It may be replaced with a Skirmisher Champion :'''Wargear Options''': *Any Champion may take an item from the Jackal Weapons list. *A Jackal Champion armed with a Plasma Pistol, Needler or Energy Sword may take a Point Defense Gauntlet. *A Skirmisher Champion armed with a Plasma Pistol, Needler or Energy Sword may take a Skirmisher Gauntlert. :'''Abilities''': *Champion: You can re-roll hit rolls of 1 made for friendly KIG'YAR units within 6" of this model. *Sneaky (Jackal Champion): During deployment, you may setup the Jackal Champion as hidden on the battlefield instead of placing him on the battlefield. At the end of any of your Movement phases, he may reveal himself β set him up anywhere on the battlefield that is more than 9" from any enemy models. *Swift (Skirmisher Champion): At the start of the first battle round but before the first turn begins, you can move this unit up to 8". It cannot end this move within 9" of any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first. :'''Faction Keywords''': COVENANT :'''Keywords''': CHARACTER, INFANTRY, KIG'YAR, CHAMPION
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