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Warhammer 40,000/9th Edition Tactics/Psychic 101
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======Raven Guard====== Instead of any of the default disciplines, Librarians of the Raven Guard Chapter can take powers from the Umbramancy Discipline. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Umbramancy ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Umbral Form | N/A || Self | Until the start of your next Psychic phase, the target has a 4+ Invulnerable save. | 5 |- ! 2 !! Enveloping Darkness | 18 || Visible Enemy Unit | Until the start of your next Psychic phase, this target cannot fire Overwatch and when subtracts 1 from all hit rolls. | 7 |- ! 3 !! Spectral Blade | N/A || Self | Until the start of your next Psychic Phase, the target's Strength is equal to their Leadarship score. In addition, when the target makes a melee attack against an enemy unit whose highest Leadership score is beneath their own, this attack gains an AP of -4. | 5 |- ! 4 !! Shadowstep | 18 || Friendly Raven Guard Unit | Remove the target unit from the field. You may now re-deploy this unit wherever you wish on the field, so long as it's at least 9" from an enemy unit. | 7 |- ! 5 !! The Abyss | 18 || Visible Enemy Unit |Roll 3d6. For each 4+ that is rolled, the target unit suffers a mortal wound. If this would result in the death of any models in the unit, the target subtracts 1 from their Leadership score until the end of this turn. | 6 |- ! 6 !! The Darkness Within | 18 || Up to Three Visible Enemy Units | Roll 1d6 for each target unit, adding +1 if you rolled a 10+ on the channel power test. For each 4+, the target suffers a mortal wound. | 6 |} </div> <div style="margin-left: 1em;>
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