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=====Witch Doctors===== <div class="toccolours mw-collapsible mw-collapsed" style="width:1100px"> ''"So ya wanna learn da arts de vaudon eh? Das not gonna be eazy lad. First of ya need ta lis'n to da spirit realm. BUT! But ya must be cautious. For the arts are bout' communicating with da spirits. The real ding is if said spirits are not daemons. Dat. Dat is something one must learn how to differentiate. If ya will not learn fast, then do not complain when I hafta exorcise ya with da help of a Chaplin."'' - Elder Vaudon Mombusu to Sanctioned Psyker Hekatio <div class="mw-collapsible-content">The Black Locks' equivalent of a Codex Librarian, Witch Doctors are versed in the Arts de Vaudon. A form of psychic discipline that includes a broad selection of specialties and paths, it is said that the Arts de Vaudon died out many millennia ago due to Ecclesiarchy activity in the Calico Stars because they saw it as no different from Chaos Sorcery, which was proven wrong after a series of researches conducted by certain Ordo Hereticus Inquisitors. Despite this, there are now very few Vaudon users other than the Black Locks. The marines have this thanks only to the efforts of the legendary Demetrius Hex who is believed to have refurbished the Arts and taught them to those of the Void Eagles that would become the Hex Company. It is not a wonder since the first Witch Doctors came from this company and taught the others the Arts. Each of the companies adapted specific aspects of the Vaudon, but the Hex Company Witch Doctors practice them as a whole, including the unique to them Path of Smoke and Spirits. A fully fledged Witch Doctor always wears his suit of power armour that, apart of the heraldries of both the chapter and company they belong, also wear ornament masks made out of animal skulls and bones, further adorned with tribal-like markings. The older the Witch Doctor, the richer the mask is adorned. When not in battle, Witch Doctors craft talismans for their brethren to ward off the evils of the Warp, probe the minds of everyone in search of the seed of Chaos, enact rituals to produce various effects such as summoning the spirits of the dead, and with the coming of Tyranids, detection of the encroaching shadow across the warp. In battle, these psykers manipulate the warp in a different matter when compared to more traditional Librarians. Through their lives, the Witch Doctors subtly accumulate warp energies while simultaneously harnessing them openly from the warp, yet not in such quantities as Librarians do. This way they can unleash enormous amounts of power with a smaller probability of the Perils of The Warp happening. In more critical situations, the Witch Doctors may harness the optimal amounts of warp energies and unleash all the accumulated ones they stored into one, enormous psychic storm, yet with a high risk of Daemons assaulting their minds. Additional tasks of the Witch Doctors are also detection of warp abnormalities on a planet the chapter is stationed on. Interestingly, all Witch Doctors are considered to be linked with the Hex Company and made into honorary members of that company. Since the Samdi Baron is considered both Captain and has the same status as a Codex Chief Librarian, the most powerful Elder Doctors from any of the companies are thus relegated to the Hex Company if they are chosen as the new Baron. </div> </div>
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