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==Exo-Warriors== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"Let's see you punch your way through us"'' <div class="mw-collapsible-content">The Squats, like many races; make use of power armor extensively. Indeed the Squats had maintained their mastery of making armor that moves with and supports rather than weigh down the user to a far greater extent than the Imperium, with the first segments of the Imperium of Man to encounter the Squats finding that even their flak armor equivalents had systems in place to burden the Squats as little as possible; a necessity on heavy gravity worlds where even minor increases in mass can translate into greatly increased burdens of weight. And facing the prospect of exhaustion was something that was simply not acceptable in the Squat's many wars with the Orks, Hrud, and other foes. Perhaps their most interesting innovation was the mass production of armor that could rival tactical dreadnought suits. Like Tactical Dreadnought Armor, the Squat Exo-suits were made to handle extremely dangerous conditions, such as the heavy radiation of plasma generators, exploring space hulks or unknown caverns alongside Squat robots, and other jobs that would involve being awash with heat, radiation, or enemy fire. And of course, war would come to the men of stone time and time again. In a time remembered by the Squats as the Years of Slaughter (corresponding to the age of strife), the Squats watched as Eldar and Humans both crumbled into withered shells of their former selves and their worlds in the galactic core under constant siege. So the squats refined their craft and more and more war-ready models of exo-suits would be built. An island of stability in a galaxy gone mad, the lure of rich looting would draw their hated foes in ever greater numbers. In time, the Emperor would reveal himself and after some brief conflict that suitably impressed the Emperor and Adeptus Mechanicus, a treaty of friendship would be forged. With one of the things traded being some of the mechanisms for Squat Exo-Armor, so impressed was the Imperium by the power suited warriors who grinded the Legiones Astartes and Imperial Army to a halt. When the Horus Heresy came and the great treachery of the league of Emberg; which had fallen to the worship of the Chaos God Hashut, Exo-warrior fought Exo-warrior in great numbers, with the pure squats having to fight through legions of Emberg slaves and horrific daemons and daemon engines and seeing the degrees to which Hashut had twisted their kin. Nightmarish modifications to their exo-armor was common among the Emberg and their command of dark sorcery helped combat their inferior numbers. Following the exile of the Emberg and the end of the Horus Heresy, the Exo-warriors would continue to see conflict throughout the galaxy, bearing a great portion of the brunt in the push against the great Ork Warlord known only as the Beast as he unleashed his galaxy crushing Waaagh! Tales are still told of times where Exo-warriors fought through unending hordes of Greenskins or the battle of the caverns of Gorodruk where a massive number of Exo-Warriors clashed with similarly massive numbers of Meganobz.</div> </div> '''Points Cost''' - 90 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Exo-Warrior | 4 | 4 | 3 | 4 | 1 | 2 | 2 | 9 | 2+/4++ | Infantry | 2 Exo-Warriors |- | Exo-Warden | 4 | 4 | 3 | 4 | 1 | 2 | 2 | 10 | 2+/4++ | Infantry (Character) | 1 Exo-Warden |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *Bitter Hatred *League Affiliation *Hardy Souls for Hardy Men '''Wargear:''' *Squat Exo-Armour *Auto-Shot Rifle *Power Weapon '''Options''' *You can add up to seven Exo-Warriors to the squad (30pts each) *Any model may take Overdrive Systems (5pts each) *Any model may take items from the Exo-Warrior Melee Weapons list. *Up to four models may take items from the Exo-Warrior Ranged Weapons list. *The squad may take a Land Raider as a Dedicated Transport.
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