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====Niefelheim, Jotunheim, Utgard, Vaettiheim==== [[File:Frost Gieants march.jpg|thumb|right|Like these, but in the hundreds. Those guys are FUCKED. ]] Norse ice giants. One of the most powerful nations in the Early age, specifically because of the dreaded Niefel frost giant, which come in commander and basic unit varieties. The Niefel giant and his commander counterpart, the Niefel jarl, is the size of an elephant and can take on entire provinces by themselves due to their cold aura which simply freezes incoming soft units to pieces. This allows them to expand at unbelievable speeds, also known as a "Niefel rush". Besides the Niefel giants, they also have their smaller (but no less huge) Jotnar cousins. Since they live in extreme cold lands, spread your power and cool the world for trolling Abysia; they will do the same to you. Get ready to find nature magic casters for producing food generating items: Jotnar eat a LOT. In Middle Age, it becomes Jotunheim, with small Vaetti goblins as small unit screening for the huge giants: about fucking time they got screeners for their walking tanks. Not many other changes. The tiny goblins are recruitable in forests outside of forts and up to 2 can get in melee alongside a giant in each sqaure. Don't forgetti your vaetti! In Late Age, it's Utgard, Vaetti replaced by humans, and giants are less common. Human witches, Seithkona replace most casters, vikings et cetera. There is another Late Age contender, Vaettiheim. Goblins of Vaetti woods plus some Jotun, as well as frost goblin sacreds, basically mini-Niefl giants.
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