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===Forgotten Realms=== ====Chosen==== Like the ''Demigod'', the '''Chosen''' has awakened a spark of divinity within themselves. Unlike the Demigod, the Chosen has done so by bowing to the will of a power greater than themselves and through in their patron deity; a Chosen lives to serve the will of their patron, and hopes to one day rise to the rank of an Exarch - a lesser deity that will act on behalf of their god for all eternity. This Epic Destiny is found in both the ''Forgotten Realms Player's Guide'' and Divine Power and requires that the character be '''21st Level'''. Mechanically, this Epic Destiny is '''identical''' to the Demigod Epic Destiny, except that it replaces the level 26 utility power '''Divine Regeneration''' with a new utility power based on which god they worship. Because this appeared in the Forgotten Realms, only the 4e "greater gods" have valid powers: * [[Amaunator]]: '''Renewing Dawn''': After you invoke this power as a minor action, whenever you or an ally spends a [[Healing Surge]], this power deals Radiant damage equal to your level + your [[Charisma]] modifier to an enemy within 5 squares of the creature that spent the healing surge. You can sustain this power as a minor action. * [[Chauntea]]: '''Horn of Life''': You can spend a minor action to let yourself or one ally within a close burst 20 spend a [[Healing Surge]]. At the start of each of your subsequent turns, your ally with the fewest hitpoints above 0 gains Regeneration 20 until the start of your next turn. This effect persists until the end of your encounter or you become unconscious. * [[Corellon]]: '''High Arcana''': Invoke this power as a minor action to affect yourself and all allies within a close burst 10 with one of two effects; a +2 power bonus to attack rolls, or a +2 power bonus to all defenses against arcane attacks. Either way, the effect lasts until the end of your next turn. * [[Kelemvor]]: '''True Death''': Invoke this as a minor action to hit all undead creatures within a close burst 10. All creatures struck lose their resistances, the insubstantial quality and the ability to recharge powers until they make 2 saving throws. You also regain 2d20 hit points for each enemy hit. * [[Moradin]]: '''Forge of Creation''': Invoke this power with a minor action to let you and any allies who hit with at least one attack regain their second wind, regain one healing surge and gain the use of another daily magic item power. This effect lasts until the end of your next turn. * [[Oghma]]: '''Supreme Knowledge''': When you are hit by an attack against Fortitude, Reflex or Will, you can use this power as an immediate interrupt. It lets you make a monster knowledge check that corresponds to the creature attacking you; if the check result is higher than its attack roll, then the attack misses. * [[Selune]]: '''Waxing Fortune''': Invoke this power as a minor action to gain a bonus to attack rolls equal to the number of bloodied yet conscious creatures that are within 10 squares of you at the start of your turn. This effect lasts until the end of your encounter. * [[Silvanus]]: '''Divine Regeneration''': This is the same power that the Demigod gets. * [[Sune]]: '''Sune's Censure''': As a minor action, choose two creatures within close burst 20; one of the targeted creatures gains the vulnerabilities of the other, with both remaining vulnerable in this way until the encounter's end, even if they were originally only temporarily vulnerable. If neither target is vulnerable to any specific damage types, then they gain Vulnerable 5 All until the end of the encounter. * [[Tempus]]: '''Tempus's Glare''': Invoke this power as a minor action to cause every creature that attacks you and fails to hit to take damage equal to 1/2 its level. This effect lasts until the end of the encounter. * [[Torm]]: '''Battle Judgment''': When you drop an enemy to 0 HP with a melee attack, you can invoke this power as a free action to regain hit points equal to the damage that you dealt with the attack. The Divine Power version also has a selection of powers for the chief gods of [[Nentir Vale]]: *[[Avandra]]: '''Freedom is Life''': As a minor action, this gives everyone within 20 squares a +10 to all saving throws until the end of next turn. *[[Bahamut]]: '''Sheltering Wings''': Invoke as a minor action to grant you and one adjacent ally HP equal to your bloodied value. *[[Corellon]]: '''High Arcana''': Invoke as a minor action. Until the end of the encounter, you and any allies within close burst 10 can choose between +2 to implement attack rolls or +4 to all non-armor defenses each turn. *[[Erathis]]: '''Anthem of Progress''': As a minor action, you and all allies within close burst 10 can now score a crit with at-wills on a hit roll of 16 or better. *[[Ioun]]: '''Unerring Knowledge''': Invoke as a minor action to grant one ally within 10 squares a bonus action on their next turn. You can continue this on future turns, but you cannot target any ally twice during an encounter. *[[Kord]]: '''Test of Strength''': Invoke as a minor action so you and an adjacent enemy can make a free melee basic attack. If you deal more damage, you can take a free standard action with +4 to any attacks made. *[[Melora]]: '''Wild Surge''': Invoke as a minor action. Until the end of the encounter, you and any allies within burst 5 can score a crit with their daily attacks on an 18 or higher. *[[Moradin]]: '''Forge of Creation''': See above *[[Pelor]]: '''Celestial Balance''': Invoke as an immediate interrupt. If anyone within close burst 10 spends an action point, you or one creature can spend a healing surge and gain +1 to all defenses for the encounter. *[[Raven Queen]]: '''Death is Nigh''': As a minor action, if an ally fails a death save, you and your allies gain +2 to all attack rolls for the campaign. *[[Sehanine]]: '''Horns of the Moon''': Invoke as a minor action. For the rest of the encounter, each turn has you give one ally +2 to attack and one enemy -2 to all defenses as a free action. ====Elf High Mage==== The most powerful and revered of all the sylvan mages, the '''Elf High Mage''' is an [[elf]] or [[eladrin]] [[wizard]] who has mastered the art of crafting Mythals; extremely potent, long-lasting ritual-based spells that can affect massive areas with near-permanent effects. The mightiest of these Elven High Mages will ultimately either pass on [[Arvandor]] as a near god-like figure of magical might, revered by their sylvan kinsfolk, or else will make the ultimate sacrifice by merging themselves with a Mythal, imbuing it with the power to heal, grow and change over time, whilst also allowing their spirit to be summoned forth from the Mythal in times of greatest need. This Epic Destiny appeared in ''Dragon #367''. Qualifying for it requires that the character be ''21st level'', ''[[Elf]] or [[Eladrin]] race'', and ''[[Wizard]]'' class. At 21st level, you gain the features '''One With Magic''' and '''High Magic'''. The former grants you +2 wisdom, lets you use the Detect Magic function of the Arcana skill as a free action on your turn, and roll three d20 at end of each extended rest; the results rolled can be expended to replace the results of an arcane attack roll or an Arcana check. The latter means that you gain a +5 bonus to Arcana checks made as part of casting rituals, and halve the cost of rituals. You can also perform acts of High Magic, but these are essentially campaign story events, as they require months or years of work and unique reagents or components in order to perform drastic effects, such as crafting enormous fortress-cities from living earth or wood or laying protective wards over huge areas. At 24th level, you gain the '''Sustained by Magic''' feature. Once per day when you become bloodied or reach 0 hit points, you can heal yourself by expending an arcane attack power. If you expend an encounter attack power, you can spend a healing surge, end one condition currently affecting you, and teleport up to 10 squares. If you expend a daily attack power, you can spend 1 or 2 healing surges, end all conditions currently affecting you, and teleport up to 20 squares. The power you expend has no other effect. At 26th level, you gain the Daily Utility power '''Starshine Upon the People''', which requires a minor action and affects all allies within a close burst 10, letting them spend a healing surge and immediately make a saving throw against one "save ends" condition affecting them. All targeted [[eladrin]], [[elf]] and [[half-elf]] allies also gain a +1 power bonus to their attack rolls until the end of the encounter. Finally, at 30th level, you gain the '''Empowered by Life''' feature. When you have no healing surges left, you can choose to use the tension of the boundary between your life and your death to power your magic. You can use an encounter power you have already expended or gain a +4 bonus to any attack roll with a spell. At the end of your turn after doing either, you lose hit points equal to one-quarter your maximum hit points. You can use a daily power you have already expended or turn a hit with a spell into a critical hit. At the end of your turn after doing either, you lose hit points equal to one-half your maximum hit points. You can do more than one of these in a single turn. ====Harper of Legend==== Many are [[Harpers|Those Who Harp]], but only a privileged few can call themselves Master Harpers. And of these, few can be said to call themselves worthy of being deemed a Harper of Legend, one so true to the Harper creed and so honored that they have earned the divine blessings of the Seven Gods of the Dancing Place - [[Corellon]], [[Mielikki]], [[Mystra]], [[Oghma]], [[Selûne]], [[Silvanus]], and [[Tymora]]. When death inevitably claims them, such an individual can look forward to an afterlife as a Ghost Harper, one of the noble spirits that watches over the Harpers and seeks to preserve their traditions. This Epic Destiny appeared in ''Dragon #367''. Qualifying for it requires that the character be ''21st level'', be ''Lawful Good or Good Aligned'', have training in ''2'' skills from a list of ''Diplomacy, Insight, Nature and Stealth'', and have ''membership in the [[Harpers]]''. At 21st level, you gain the '''Harper's Study''' feature, which grants you a bonus encounter power which is a 13th or lower level encounter power from your class (or any of your classes, if you are hybrid/multiclassed). You can retrain this choice later, but the bonus power must always have a level at least 6 levels below your character level. At 24th level, you gain the feature '''Blessing of Mielikki''', which means you start the day with 2 action points and, when an enemy spends an action point, you gain the ability to spend 1 additional action point in that encounter. At 26th level, you gain the Daily Utility Power '''Tymora Smiles''', which can be invoked as a free action to either end a "save ends" condition or to turn an enemy's critical hit against you into a mist. Finally, at level 30, you gain the '''Spectral Harpist''' feature: once per day, when you die, your body disintegrates into silver dust and your spirit walks free. You regain your maximum hitpoints, but lose half your remaining healing surges, and enter spectral form; in this form, you have the traits Insubstantial, Phasing, Immunity (Poison) and Resistance (Necrotic) 30. You reform your body after your next extended rest, but if you die in spectral form, then you are dead. ====Mythic Sovereign==== You are a foretold sovereign, destined to rule with wisdom and prowess. Basically, this is the Legendary Sovereign ED with references to Forgotten Realms kingdoms and rulers sprinkled on it. This Epic Destiny appeared in ''Dragon #367''. Qualifying for it requires that the character be ''21st level'', and have the ''[[Fighter]], [[Paladin]], [[Ranger]] or [[Warlord]] Class''. Mechanically, this Epic Destiny is '''identical''' to the Legendary Sovereign, except that it lacks the Legendary Presence trait (so no +2 Charisma bonus) and its daily utility power is renamed ''Sword of Valor'' instead of ''Sword of the Sovereign''. Seriously, this is basically the setting-fluff-specific beta version of the Legendary Sovereign. Take that one instead.
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