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====Carnival of Chaos==== Think Possessed, but more fun and colorful. At least where their personalities are concerned. For your enemy, they can be an absolute nightmare. With access to unique spells and mutations, daemons and a Plague Cart, the Carnival is arguably the most unique warband in Mordheim. The Carnival has access to champions with the Strongman skill from the get go, allowing them to use 2 handed weapons without initiative penalties, along with Tainted Ones who can buy Blessings of Nurgle to become unkillable tanks or annoying little shits who throw said shit at the enemy. You can also recruit up to 2 Plaguebearers and any amount Nurglings in a warband, the only daemons in the game and your most terrifying fighters. Though they die more easily if taken out of action. IF being the operative word in that sentence. The Plague Cart is a gypsy carriage that helps mitigate the Daemonic Instability that makes your daemons go poof if killed, and raises the warband cap from 15 fighters to 17. Otherwise this clowncar works as a mobile cover and a great distraction. As a lovely bonus, Carnival of Chaos has access to pistols. But that's just semantics and irrelevancies, what really raises the Carnival of Chaos to the top is Nurgle's Rot. As a spell AND a blessing, you can start spreading Papa's gifts like no tomorrow. Nurgle's Rot, once contracted, starts slowly eating your enemies away and spreading further. This works by rolling Toughness tests before battles, if failed they will permanently lose a point of toughness, and on a roll of 6, the disease spreads to another member of the warband. And yes, this can eventually kill when their toughness falls to 0. Expect any campaign that cares for balance to ban this immediately.
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