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=Organization= ==Structure== ===The Legion=== The precise structure of the Negators Legion is tenuous and fluid at the best of times. In years past, prior to the Heresy, the Legion was divided into warbands of a thousand Marines, each of which in turn was composed of ten companies, each headed by a captain. The specifics of force organization were often disregarded by the Primarch, and each commander was free to compose his forces as he saw fit, so long as their vision remained somewhat within the realm of reason. In theory, the same structure still exists, but time and disinterest on AodhĂĄn's part have seen the Legion's ranks gradually spin out of control, and the gradual shift towards the use of a Legion dialect derived from the native tongue of Nusku and influenced heavily by their Commorrite surroundings has resulted in a command structure that, while truly quite simple, might seem arcane to a casual observer. Officially, the bulk of the Legion is divided into ten ''TĂșatha'', each one led by a distinguished hero knighted by the Primarch himself. A broad term encompassing the majority of a particularly noteworthy leader's holdings, a TĂșath includes the Astartes ground forces, Reaver Fleet, auxiliary hosts, and xenos subjects of a ''Voivode'', the highest of Negators' warleaders. TĂșatha can be vastly different in culture, tradition, size, and military doctrine, often butting heads with another and generally ruling over a segment of DĂșn ScĂĄith, as well as a crop of savage recruitment words located in close proximity to the TĂșath's common exits into Realspace. Each TĂșath is divided into a pair of battalions, and each battalion into five warbands, further broken up into companies. Though this basic outline may exist throughout most TĂșatha, give or take a few additions arising from cultural drift, this is about the end of all true, universal structure in the Legion. The Negators do not limit themselves in recruiting, AodhĂĄn having handed the secrets of his gene-seed over to a number of Commorragh's haemonculi cults, not particularly caring about the potential consequences of such a bargain. With their assistance, the Legion has no trouble replenishing its ranks (though, there has been a marked increase in Legionnaires falling to warp-spasm, a fact the Primarch is either unaware of or cares little of). The number of Legionnaires, battalions, or warbands within a given TĂșath can vary wildly, and it may very well be that even AodhĂĄn himself does not know how many Negators currently exist throughout the galaxy. The same can be said of force composition - the Primarch is perfectly willing to let his sons do as they will. If their lack of planning or overspecialization spells their doom, then hopefully they at least die with honour and flair, and carve a name for themselves in history. Some TĂșatha have remained relatively conservative and exclusive, sticking more or less to the size and structure as technically laid out in the doctrine of the Old Legion, or amassing vast auxiliary hordes to support a small core of Astartes, but the vast majority are often lopsided in terms of troop distribution and grossly overmanned. Voivode Rhydderch, for example, while maintaining a high standard of discipline and organization, has long since abandoned the old numerical guidelines, and the Astartes elements of his TĂșath number at several times their expected size. Adding to the difficulties in fully documenting the strength of the Legion is the fractious nature of many TĂșatha. Warbands and companies can often go on their way, abandoning their TĂșath. Generally referred to as Free Companies, these roving armies sometimes remain independent, often partaking in mercenary employment, or eventually come together into groups of greater strength, eventually forming a new TĂșath of their own. Many powerful Astartes claim the title of Voivode over such forces, and are recognized within DĂșn ScĂĄith, even if they are not officially knights of AodhĂĄn's exclusive inner circle. The number of 'unofficial' TĂșatha formed this way, and indeed the number of Free Companies at large across the galaxy, are unknown. ===The Davidian Circle=== The inner council of the Negators and the occupants of AodhĂĄn's court, these ancient Legionnaires are among the most accomplished and famed warriors to have traversed the stars. Officially, only warlords recognized by the Primarch for their accomplishments and can claim to be Knights of the Circle and preside over a TĂșath, but the number of Negators considered to be Davidians is constantly in flux, subject to hearsay and embellishment, the practice of boasting honed to fine art by the Marines of the Negators. Those unrecognized by AodhĂĄn, however, are bereft of the Circle's greatest boon. AodhĂĄn knights those he acknowledges personally, cutting his Warp-touched flesh and letting the supplicant drink of his fiery blood. The ensuing transformation burns away a touch of the Davidian's mortality, turning their hearts to furnaces of bright flame and filling their veins with unnatural heat. Their skin dims to a burnished bronze, their hands becoming mottled with the rust-red of old bloodstains, and their strength and vitality skyrocket. Few warriors have been granted such an honour, and fewer still can be said to have truly plumbed the furthest depths of the power invested in them. ===The Court of Shadows=== Not an official organization by any means, the Court of Shadows nonetheless occupies a singular position of reverence and fear, both within the Legion and in the faiths of its slaves and serfs. Even prior to the Heresy, AodhĂĄn was an insatiable womanizer. It should come to the surprise of absolutely no-one that, without the watchful eye of the Emperor at his back and after roughly ten thousand years of raiding, pillaging, and whoring, the Primarch has fathered hundreds of thousands of children. Though generally human at birth, these creatures rarely remain that way. AodhĂĄn has not been remotely mortal for many centuries, and his Warp-touched flesh does not mingle easily with the mundane matter of purely physical beings. The Primarch's sons and daughters are quickly overcome with rampant mutations, shriveling away from the material world as they become more shadow than flesh. Not beings of the Warp, nor beings of the material, they exist somewhere in-between, creatures of twisting shadow and desiccating flame. Monsters in every sense of the word, they are beings of rapacious, insatiable hunger, constantly seeking the warmth of realspace and the flesh of those that dwell there, yet only able to flicker to and fro between existence and non-existence, and only in places where the skeins of reality are thin. Still, the Shadow Princes' terrible hunger is sometimes sated. The blood-witches of the MorrĂgna channel these beings through themselves in their sorcery, scathing their masters' enemies with invisible fangs and claws, and have enshrined them as minor deities in their ramshackle faith. In the rare instances where the MorrĂgna are seen accompanying the Negators' barbarian auxiliaries, they use profane blood-ritual to let the Shadow Princes infest the flesh of their flock, transforming them into rampaging Chaos Spawn. In particularly favourable conditions, a full circle of blood-witches might even bring one of AodhĂĄn's children fully into the material realm, where it can eat its fill of those unfortunates in its path. ===Auxiliaries & Allies=== When intent on persecuting a sustained campaign, the Negators rarely arrive on the field of battle alone. The Legion draws upon a vast reserve of auxiliaries, culled from low-civilization worlds, slave raids, and gladiatorial recruitment within Commorragh. Serving as a secondary function as pools from which to draw potential Legionnaires or MorrĂgna, many Warbands' slave stocks have formed societies and cultures of their own, often lead in religious reverence of the Negators by a select number of MorrĂgna. Able-bodied men are deployed as Potentiate Auxiliaries across the galaxy, armed with a hodgepodge of looted or traded weapons, and used to hold ground, serve as diversionary forces, and battle with boring or weak foes - tasks with little honour or fame associated with them. Women selected for their psyker talents as MorrĂgna serve a selection of roles based on their specific, and are inducted into the tradition of grisly blood sorcery that has slowly accumulated among the Negators' pet witches. Most of all, the abilities of foresight and clairvoyance are valued, but sorcery geared toward the binding of daemons or brewing of arcane mixtures (for increased physical prowess, stronger vitality, greater sexual potency, etc) have a place among the crafts of the MorrĂgna. Aside from subservient auxiliaries, the Negators are sometimes spied working alongside other forces. The Legion's particularly close relationship with a handful of wytch cults, along with its neighboring kabals, can occasionally mean that the Legion takes to the field alongside a raiding party of Commorrite Eldar. In a few cases, Negators have even been reported to be working under their command - AodhĂĄn sometimes lends his Legionnaires out to favoured wytches, though generally not for long. In addition to chasing valour and renown as mercenaries themselves, the Negators have on occasion been known to put their coffers to use by employing the services of numerous xenos mercenaries, from the predatory Kroot to the ruthless Rak'Gol. ==Tactics== Specialized in bringing down large targets, Negators are schooled rigorously in the means and method to destroying all manner of beasts and war machines. They field large numbers of armour piercing weaponry, utilizing teams of crack shot autocannon specialists, and coat their armaments with all manner of poisons and corrosive gels. Primarily raiders, the Legion strikes hard and strikes fast, their tactics centered around the annihilation of priority targets. They are quick to redeploy once the greatest of foes have been leveled and their glory has been had, utilizing specialized heavy weapon teams known as Venators, equipped with modified, jump-jet assisted power armour. Preferring decisive blows to the grind of sustained combat, the Negators tend to forego battles of attrition, and are often equipped with an array of unstable, single-use weapons that reflect this mentality. Combat is an all-or-nothing pursuit to the Negators - they either destroy their foe with extreme prejudice (and, more often than than not, a great deal of flair), or they themselves are destroyed. ==Specialized Troops== ===Venator Teams=== Exemplifying the Negators' preference for overwhelming killing power, Venator squads take the place occupied by Devastators in a more traditional Legion structure. Foregoing plasma and bolter technology, Venator teams utilize accurate, armour-piercing weaponry - autocannons (often equipped with specialized ammunition), lascannons, rocket launchers, etc. Renowned for their accuracy and encyclopedic knowledge of anti-armour tactica, many Venator teams are also equipped with modified, jump-jet assisted power armour, allowing them to rapidly move from one priority target to the next. Some Venators have taken this pursuit a step further, commissioning the haemonculi cults of Commorragh to fashion leathery wings or biological thrusters into their very biology. ===Giantslayers=== Veteran Negators, seeking to prove their worth against the greatest foes, sometimes embark upon a ritualized quest, delving into the darkest of daemon worlds in order to slay a Warp fiend of repute. They bind these defeated daemons to their weapons. Groups of Giantslayers, galvanized by daemonic energies and tempered by centuries of combat, cut a bloody swathe through the ranks of their foes, seeking out yet greater monsters to challenge and foes to break. Foregoing the use of ranged weaponry, they seek solely to test their mettle against the most terrible of daemons, warmachines and monsters, adding their foes' legends to their own. ===Bane Knights=== Typically disinterested in technical pursuits, it is no surprise to anyone that much of the Negators' equipment has fallen into a dire state of disrepair over the ages. Though the Legion maintains a vast horde of slaves to which the performance of mundane tasks is relegated, over time their lack of technical know-how and naturally adventurous spirit has resulted in inventive ways around this problem. One such method eventually lead to the Bane Knight tradition. Negators in search of new and higher thrills will sometimes delve into the murky depths of Commorragh, in hopes of binding one of the shadowy daemons that stalk those ancient passages. These nightmares, as they are called, are broken and trained as daemonic steeds. Carrying their riders across the battlefield with unnatural swiftness, they swathe the air around them in shadow, obfuscating their true position. Bane Knights generally wield Storm Shields and Flamespears, discarding these single-use weapons after a crushing charge to draw their primary arms. ===Potentiate Auxiliaries=== Have you ever found that combat against puny shits like Tau or Guardsmen gets totally boring after a while? Do you often find yourself hacking through swarms of disposable scum, bereft of glory or excitement? Do you find your thoughts drifting toward greater exploits? You too can solve this problem by chucking hordes disposable primitives at it. Plucked from savage worlds or Commorrite gladiatorial rings, these plucky mortals need minimal trailing and equipment, making up for with pure spunk and desperation. If any of them live long enough, they might even make good Legionnaires in future! ==Equipment== ===One Shot, One Kill=== Negators are partial to unstable, often one-use weapons that tear through armour like wet tissue and cause decisive damage in a single stroke. Their bolters are often customized with an cylindrical barrel known as a firedrake attached to the underside, carrying a one-shot melta charge. Unstable and wildly inaccurate at all but the closest ranges, these attachments are often fired at point blank against larger, armoured foes. In many instances, this causes severe damage to the bolter itself, sometimes even rendering it unusable. The Legion's characteristic Flamespears are a similar concept - polearm weapons designed to deliver a burst of melta waves upon impact - and often utilized by assault squads, alongside Eviscerator chainswords and other such weapons. Many Negators Terminators eschew handheld ranged weapons (though, shoulder-mounted autocannons remain popular), striding into battle with a pair of modified power fists. Constantly trailing tongues of crackling blue flame, these unstable modifications can be used to trigger a burst of melta emissions at will, often used to roast the innards (or crew, in the case of war machines) of a Negators' monstrous target.
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