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== Other Races == === The Wardens === A wandering race that lives in the plains that stretch around the edge of the desert. They have a deep natural connection to the Source of Magic, and wander those ethereal planes just as they do the material world. Their mystical connection is just as strong with the dark runes as it is with the common ones, and they take no sides in the struggle between them - something they consider part of nature's balance. The Centaurs don't use magic as the other races do, but rather consider it a companion on their travels which comes and goes as it wishes. === Hillfolk === The Hillfolk are rarely seen. They are a diminutive and physically frail race that rely on their crafting to bind magic. Their heritage of craft-magic is strong, but not fully understood - as long as ritual is kept, however, things will keep working. They have a strong reliance on magical technology and advanced golems (that have led to folk-tales of Trolls) doing their work for them. They have traded some of their secret magic with the Mosvar, who pay respect to the wishes of the Hillfolk. Through this exchange, the Mosvar have built a strong base of technology that has allowed them to develop high standards of living as well as a strong military to expand their realms. === The Shimmer === An ancient race of reptiles that dwell in the river of Amenai and the coast of Njord. The Merfolk have a majestic aquatic city in an underground reservoir beneath the city of Amenai, where they collect moisture from the desert and maintain the purity of the waterways. Though the Merfolk have little direct contact with humans, much is attributed to their influence. If a child drowns, it is often blamed on them. Likewise, if a person is saved from drowning, it is common for it to be attributed to the beneficial intervention of a Merman. The waterways to Amenai are under strict control by the aquatic race, and though their direct force has not been felt in decades, sailors and captains that make regular port at Amenai know better than to insult the Men of the Streams. === The Others === The Things of the Forests are mischievous and uncaring towards humans. Their motivations are alien and impossible to discern, and few proper facts are known of them other than that they have some sort of sense of territory or independence. They are shapeshifters, and with a thought they can become as one with the leaves, rocks, water and moss that surrounds them, leading to many conflicting accounts from those that have survived their games. In the Yaropan nations, the closeness to the forests is deeply felt in the manipulations of the Others - some say that the fractioned nature of those nations is due to the games the Things play, and that a whisper from the woods can drive brother against brother. === Shifters === The reptilian race known as the Shifters dwells in the Amenai Desert, and has done so for as long back as records stretch. The origin of their name has been disputed, but one main reason is the way they sway from side to side when idle - like some species of snake. Another reason is the way their eyes tend to wander and how their thin, forked tongue flutters, giving rise to the term ''shifty'' or ''shifter's eyes.'' What most people don't know is that the Shifters are masters of a very subtle for of Bodyform magic, and their eyes and tongue are used to draw runes - an art they often use to get an advantage in business transactions. The history of the Shifter dates back to the time when the mysterious pyramids of the desert were constructed. The humans who made their home in the arid lands were masters of the Dark Runes, and used the amazing power within them to destroy anything that opposed them and further the edges of the desert. In their expansionism, they came upon the Merfolk, and by magic they turned a host of their number into a servant race to patrol the sands. The Shifters still remember their origin, and their hearts ache for the sea, but their cursed forms simply waste away in the water. In revenge, many Shifters in influential positions have taken to sending adventurous humans into the mysterious tombs of their old masters, shattering magical artefacts and torching those Ancients that still linger. [[Category:Mosaic]]
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