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====Lore of Metal==== For your self-respecting Vampire Dwarf list. A fairly decent Lore, although it's generally overshadowed by the darker Lores (and Life). The main benefit of this Lore is for low survivability armies or against highly armored armies, and as such this is a good Lore for VC. The Lore Attribute, Metalshifting, means your rolls to wound are equal to the opponent's armour save, and the hits are also flaming and armor-ignoring. As a result, this is a good Lore for killing heavily armored stuff in addition to being fantastic against armies like Warriors of Chaos, but on low armour armies it's not nearly as good. *Searing Doom: Signature Spell that's great against heavy cavalry or high armoured anvils. High casting cost though, especially when boosting (although successfully boosting this against heavy cavalry will be brutal). *Plague of Rust: PERMANENTLY reduces the Armor by one point of an ENTIRE UNIT. You can cast this every fucking turn, stripping your foe essentially naked (2lewd). This spell is one you want to cast on something you don't intend to blast with another spell from this Lore, but otherwise this is one of the best spells in the game. *Enchanted Blades of Aiban: Armour Piercing Ghouls? FUCK YES! If you CAN cast this spell, you should. *Glittering Robe: Once again, almost everything can benefit from this. Grave Guard and Black Knights become downright diamond-hard with it. Also, they'll look FABULOUUUUS!~ *Gehenna's Golden Hounds: It's cheaper than Searing Doom, and you'll hit the best targets in the Unit most likely, but the chances of hitting your target are low. Conditional spell. *Transmutation of Lead: When you could cast Glittering Robe, Plague of Rust, and Enchanted Blades of Aiban there's no real reason to use this spell. You could stack it with some of the others, but chances are good that would steal power dice from your Invocation casting and would probably be overkill. *Final Transmutation: A very nice spell, and the most widely useful "save or die" spell overall since it doesn't rely on a specific stat to work but instead is based on luck. It generally won't match the sheer killing power of, say, a Purple Sun against Ogres or Lizzies, but on average, a third of what you cast it on dies. If you take out the General or BSB (although the odds of them being affected are lower), then the chances of that Stupidity roll go through the roof which gives you one turn of Movement dominance. Great spell. Plus, if you manage to win a game using it you can really give a cheeky poke to your opponent by obtaining one of the same kind of model you turned to gold last game, painting it gold then mounting it on the Coven Throne or Mortis Engine like a hood ornament.
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