Editing
Warhammer 40,000/6th Edition Tactics/Eldar
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Blue Chip Units == <b>Wraith Army</b> HQ: Spiritseer and Wraithseer Troops: 2/3 squads of 10 Wraithguard/Wraithblades ( at least 1 unit should be wraith'''guard'''.) Fast attack: Some Hemlocks for more wraithness Heavy Support: Full of Wraithlord/Wraighknight bruisers Does this even need explaining? It's like playing Eldar but without any of this low durability T3 bullshit we’ve always put up with, NOW THE ELDAR ARE THE BIG BOYS ON CAMPUS. March up like a T6+ boss and start gutting some fucking douchemarines, now it’s YOUR turn to wound with everything against lower toughness fools. Everything carried by wraith units. P.s. Use the Iyanden supplement for extra Spiritseers (5 to one HQ slot) and the ability to swap for a more epic primaris psychic power. (It requires using a book written by Matt Ward, but victory requires sacrifice and at least crunch-wise it's not as cheesy like as the Grey Knights or Blood Angels codices). P.P.S In case of kinstrife, a warning. DON'T USE THIS AGAINST THE DARK ELDAR. With all their poison and darklight weapons going FUCK YOU! to your high toughness, your wraiths will go from mostly dead to fully dead. P.P.P.S addinng some squads of guardians makes this into an incredibly fluffy yet powerful army (yes they '''DO''' exsist, just look at dark eldar venom spam) <b>The path of the seers</b> HQ: Farseer and/or Eldrad Other: Warlock council (1-10), perhaps a Wave serpent for the footslogging version The Seer council is the Eldar’s psionic wrecking ball and all around 12’ glory squad that crushes tanks, head-butts infantry and suplex monstrous creatures. Here you have a squad made of almost all psykers, throwing powers around like champions and cracking ribs like toothpicks. Comprised of at least a one Farseer and as many warlocks as you can fit, the new changes makes warlocks all come from the same max army pool of 10 so if you want any going into Guardian squads or the like this units numbers suffer. Singing spears are cheap even in bulk, don't reduce your melee power anymore (losing the two-handed tag) and give you the more pronounced ability to cut through tank armor at range, S9+1d6. Now you roll your fucking powers, a Farseer rolling off the Runes of fate hoping for mad money with Guide, fortune and doom. Warlocks grabbing up basically fucking anything, these guys MAKE this unit, not one power on the fucking list hurts them: renewer your HQ, embolden your squad, drain their stats, lower their saves with jinx, lets close the gap faster with quicken, enervate just fucking because. A few powers are obviously less useful than others but don’t forget you can always just stack buffs and debuffs, so a marine terminator squad with only 4+ armor, hitting at S2 against your fearless WS6 I8 unit, yeah, that can happen, and it’s fucking wonderful. This identical composition works the exactly same when mounted with Jetbikes, it drives the cost up adding 15points per model (you also cut Eldrad out of the deal) adding to an already expensive deathstar. That said the unit as a whole suddenly gains a good armor save of 3+ (or 2+ with protect) with the standard issue T4 and speed boosts of Eldar jetbikes. You also get twin-linked shuriken catapults but by no means are obligated to drop singing spears out of the deal, being your tank crushy option. This also positions your council wonderfully to debuff foes for your army to wipe them out from afar. Zoom everywhere, kill everything, troll everyone. <b>Tropic Thunder</b> HQ: Maugan Ra Elites: 3 Harlequins, 1 Shadowseer, 1 Death jester Five Harlequins (one Shadow Seer, one Death Jester) plus Maugan Ra. The deal is that Maugan Ra shoots his 36” S6 Pinning Rending gun five times with fastshot. Meanwhile the Death jester shoots his S6 A3 Pinning gun three times at 24" with equal abandon. While these two do that the Shadowseer’s Veil of tears limits the range of enemy return fire (ITS BAAAAAACK!) to a 2d6x2 range, 14” on average (24” maximum). The unit roams with night vision from Maugan Ra just to make it even better than before. The whole units costs you 325 points (holy shit it’s identical!) and brawls like genestealers well outside the range of anyone wishing them harm. Any wounds you take should be directed at the basic Harlies first and Maugan Ra after, even with Ra and his two backup singers this unit is sweeeeeeeeeeeeeeeeeet. BTW, Maugan Ra is Tugg Speedman, and the Death Jester is Kirk Lazarus. <b>Never go full retard. </b> <b>They came from above!</b> HQ: Baharroth, Autarch (warlord) Fast attack: Swooping hawks Heavy support: Wraithknights Aegis defense line w/ comms relay With the Autarch your're looking to benefit specifically from her reserve rolls bonus as well as the hopeful warlord trait, with Seer of the Shifting Vector your guaranteeing the accuracy of units arriving via deepstrike. With optional wargear and remnants of glory such as Swooping hawks wings Mantle of the laughing god and Faolughu's wings she can roadrunner 60" in a single turn, gaining a likely 2+ re-rollable cover save in the terrain piece of her choice. Alternatively just stick her with a swooping hawks squad and don't roll a 1 with her reserve roll. Either method gets her perfectly into position for your ambush force from on high, speaking of... Swooping hawks are a unit worth actually paying attention to and with their new codex are a fucking schizophrenic unit as well. They land where they fucking want, drop a big cover ignoring pie, then proceed to shoot up your chosen infantry unit, with Battle focus they can run and gun even during the turn they arrived from reserves and they will NEVER scatter if the unit is all hawks. Land them close to a unit (if you have Baharroth try for his blind burst) you want dead, throw down that pie, shoot them up either up close or from afar. If you get close don’t forget a single hawk can toss a grenade at the foes for fun. Two pies and an ass ton of laser fire should down your foes. After that flit away with Battle focus. They have haywires as well they can chuck at range for a single shot or can run into melee and give a whole basket of haywire goodness to the hull of well…anything. Additionally Wraithknights can deepstrike onto the battlefield as a result of Jump monstrous creature, landing a massive unit like the Wraithknight or two should scare the piss out of your enemies and allows it to bring its immense weapons to bear before the enemy has a chance to down it, landing on the enemies landraider or expensive equivalent is a surefire way to make up the points cost and they will be hard pressed to bring it down before it deals some serious damage. An expensive list in total but funny as hell to pull off, you need a few good squads of rangers and guardians on the board to make up the other half of this list. <b>Skyshield trolling pad</b> Skyshield landing pad is the centrepiece. Put it somewhere in the middle, so that your fire arc covers more space. Put it on enemy side if you wish to drop wasps and hand-to hand Wraithknights for extra lulz. HQ: Footseer and Eldrad (warlord) Troops: Either guardians or Rangers, depending on whether you like to camp in cover with rifles or camp in cover with a scatterlaser\brightlance. Fast attack: Crimson hunters, 2 of them in different packs will keep the sky clear. A flyby near a farseer is good for your buffs. Heavy support: Wraithknight, Dark Reapers, War walkers\FW Wasps Everybody likes to forget about a wonderful 4++ opportunity, bestowed upon us by GeeDubs in a form of a defense building. Wraithknight can unload holy loads of AP2 upon the enemy head, while Reapers make sure nothing with 3+ comes around. War walkers are nice with their new '2 lances for 70 points!' cost and wasps can stay out of harms way, and then deep-strike with no scatter and unload a heavy payload of scatter goodness. p.s. They don't have 5++ so they benefit even greater. <b>Guardian Babysitting Army</b> *Eldrad Ulthran *Farseer * 10 Guardian Defenders ** Heavy Weapon Platform (Bright Lance) ** Wave Serpent *** Twin-Linked Bright Lance *** Holo Fields ** Warlock * 10 Guardian Defenders ** Heavy Weapon Platform (Bright Lance) ** Wave Serpent *** Twin-Linked Bright Lance *** Holo Fields ** Warlock * 5 Dire Avengers (as a bodyguard to one of your HQ's) * 5 Rangers (those objectives are only yours if you take them!) * 6 Howling Banshee **Exarch ***Disarming Strike ***Executioner * 5 Fire Dragons all thats 1250 points and is a base to a guardian heavy army, its also a nice base for a ULTHWE ARMY (HINT HINT) <b>Psychic Overload</b> For mac-n-cheese with extra cheder... Iyanden with 'Vanilla' Eldar as allies Combined Arms HQ: 5 Spiritseers + 5 Spiritseers + Warlock council (Full 10) Allied HQ: Eldrad 34, yes <b>34</b> Mastery Levels for 1250 points, Spinkle with Jetbikes, Singing Spears for taste. Take a good measure of Telepathy don't forget your Psychic Shriek/Horify Combo (Stack if possible) Add Windriders to grab objectives and Wraithblades to soak up firepower (don't forget 4++ shields and 5+ cover for those behind), and make sure you provide a comfy chair for your opponent to wait out your psychic phase. it's 125% pure blue stilton and 125% the way rock out with your eldar cock out
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information