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Warhammer 40,000/8th Edition Tactics/Imperial Guard
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====Heavy==== *'''Autocannon:''' 48" Heavy 2 S7 AP-1 D2. Its two S7 AP-1 D2 shots make it not awfully potent. The heavy bolter is generally the superior choice against infantry and the lascannon is the go to for anything with high toughness and multiple wounds. Compared to the also versatile missile launcher, which basically does other weapons' jobs but worse, the autocannon's awkward profile actually does give it a slim band where it's sometimes the best weapon for the job. It's a decent choice for medium toughness units with high invulns like Eldar vehicles and larger Daemons, and it's at its best against 2 wound targets like various bikes and jetbikes, nobz, hammernators etc. **Because Guard has access to cheap platforms for weapons, it may be good to specialize your units. However, having a few autocannons can let your dakka focus on the infantry, your lascannons focus on the big guys so you aren't wasting those two on the intermediate targets. And should your enemy not have any medium units, it still won't be left as flatfooted as more specialized weapons would be if they go swarmy or tanky. Chapter Approved 2018 also happened to reduce the cost of these guys. **Unbelievably efficient at killing venoms and sky weavers. *'''Heavy Bolter:''' 36" Heavy 3 S5 AP-1 D1. It's still standard on every vehicle in your motor pool, and it's better than the Autocannon against T5 and less (1 W targets), but especially against T4 and T2. The heavy bolter is alright, but nothing to write home about. **Interestingly, the AP-1 over the Multilaser makes a double Heavy Bolter Chimera a strong contender now. *'''Heavy Flamer:''' 8" Heavy 1d6 S5 AP-1 D1. Can only be taken by Command and Veteran Squads, but doesn't take up two Guardsmen. This almost strictly better than a Flamer, with the only downside that it can't advance and fire (outside of {{W40Kkeyword|Tallarn Titanic Vehicle}}s) and it is more expensive(at 14pts). *'''Lascannon:''' 48" Heavy 1 S9 AP-3 DD6. The ever-reliable Imperial tank-buster. The improved strength over Missile Launchers is critical, meaning krak missiles wound on 4s while the Lascannon wounds on 3s. The extra AP doesn't hurt, either. Well, it hurts the enemy, but that's kinda the point, right? At only 15 points it is a considerably effective option. *'''Missile Launcher:''' 48" Heavy D6 S4 AP0 D1 or 48" Heavy 1 S8 AP-2 DD6. Still the Jack of All Trades, still the Master of None. Chapter Approved 2019 dropped the cost to 10 points a launcher. **The Krak profile is as point efficient as a lascannon against T8 targets with 5++ saves (like Knights) and generally more point efficient if the target is T7, which is mostly of benefit to the cheap heavy weapons teams. The missile launcher is also without doubt better against hordes compared to the lascannon. Also more useful than the autocannon against a foe who's using one extreme of either swarmy or tanky in an attempt to nullify half your firepower. **As of CA2019, this has become very efficient. Only one point more than the Mortar and two points more than the Heavy Bolter, yet much better against vehicles. Five points cheaper than the Lascannon, yet better against hordes. *'''Mortar:''' 48" Heavy D6 S4 AP0 D1, and may fire indirectly. Down in cost, and along with the nerf to the Wyvern this brings it back into the realm of 'good' choices. Because of the revision to the way AP works it's in direct competition with the Heavy Bolter and many vehicles in your motorpool. Becomes extremely valuable in games using a lot of scenery or buildings since it doesn't need LoS to hit its targets. ** CA2019 has raised its cost to 9 points, an increase of 80%. It is now more expensive than Heavy Bolters and only one less point than a Missile Launcher. It still has a place but it is no longer one of the most effective choices for Guard.
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