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=====Ranged===== *'''Boltgun:''' Bog-standard gun. You won't ever take this except for the times that you can't afford anything better, because it's free, but less points efficient than a storm bolter. Potentially interesting for keeping an Inquisitor cheap, since they come with frag and krak grenades, which are also free and can be readily spammed since an Inquisitor is a 1-model unit. This weapon is why your Inquisitors have no excuse at all for carrying a bolt pistol. **'''Condemnor Boltgun (Inquisitor Only):''' A default bolter that does D1d3 if the target is a {{W40Kkeyword|psyker}}, and can only be taken by Inquisitors, and costs a point. Hot garbage; the number of targets against which this will outperform a Storm Bolter are so few they can safely be ignored (psykers with 3 or more wounds only). **'''Storm Bolter:''' Strap two bolters together. Good for lots of weak shots, but then you could take a combiflamer for assault, or an incinerator. This thing's advantage over those is the range (and its ability to be taken by acolytes, for whom it's very compelling, given how cheap it is). A better option for Acolytes than anything else except for combiplasmas, depending on your target, assuming your Ordo bonus is up. *'''Flamer:''' Default Assault D6 strength 4 gun, but badly overcosted compared to a combi-flamer, or, if you have your Ordo bonus up, a Storm Bolter. Just don't take this. **'''Combi-Flamer:''' This should be your go-to choice over a Flamer if you want to provide a unit of Acolytes with some charge resistance, or you want maximum anti-GEQ dakka and may not have your Ordo bonus available (the Storm Bolter will outperform it otherwise). It's a flamer with a bolter strapped to it for 2 additional points that fires the bolter shots too at a -1 penalty (so no loss of accuracy in Overwatch). **'''Incinerator (Inquisitor Only):''' 8" Assault 1d6 S6 AP-1, auto-hits. Can't be taken on acolytes. This seems tailor-made for annihilating GEQ, wounding T3 on 2+ and negating half their armor, but usually, only 3.5 of them will be hit. This gun is actually decently costed over a Heavy Flamer, because its +1S is paired with being able to shoot it after Advancing, and is worth considering for your Inquisitor, but its still-steep cost is absolutely worth noticing. *'''Hot-shot Lasgun''': Better AP but one less strength than the Bolter at 18" range. Absolute garbage given its point cost (4 points to the Bolter's 0, or the Storm Bolter's 2). If you want to field this weapon, just use actual stormtroopers, they have better rules and statlines. *'''Meltagun:''' Short-ranged, but is an assault gun. Not worth its increased cost over a plasma gun. **'''Combi-Melta:''' Spend 1 additional point to add a bolter you can fire instead, or fire both profiles at a -1 penalty. Firing both is only better than the meltagun against very light targets, where you still won't output enough to kill very effectively for your cost; you already shouldn't be carrying a meltagun, but ''definitely'' don't carry this. *'''Plasma Gun:''' This is a combi-plasma without the bolter for the same cost, so just don't take this. **'''Combi-Plasma:''' Since you can use your Ordo and Quarry rules to get re-rolls to hit, the risk of your Inquisition dudes burning their fingers is mitigated, so feel free to over-charge against your enemy if they match your Quarry target, but it's still quite dangerous on an Inquisitor, since it slays without wounding, so you can't make your Acolytes die for you. Lets you fire both the bolter and the plasma gun at -1 to hit, which is only useful against light targets (GEQ, for example), but generally speaking, there are no targets where you both want all 4 shots and overcharging would help, so mix and match between all 4 non-overcharged or just the 2 overcharged one. *'''Psycannon (Terminator Inquisitor Only):''' Heavy 4 Str 7 Ap-1. Only usable by a termi-inquisitor, but not a bad gun for him. Hilariously similar to the Reaper Autocannon, proving that Inquisitors were sick heretics all along...
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