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Warhammer 40,000/Tactics/Kill Team(8E)
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===Veteran=== A jack-of-all-trades with easy re-roll access, resistance to being shaken, and the ability to improve its armor save. *'''Grizzled (Level 1):''' This model ignores penalties to its Leadership and Nerve tests. **'''Practiced (Level 2A):''' Re-roll one hit or wound roll for this model in each battle round. ***'''Survivor (Level 3AA):''' The model adds 1 to its armor save. ***'''One Man Army (Level 3AB):''' If this unit isn't shaken, it generates one CP per round. CP generated in this manner can only be used on Veteran Tactics. **'''Seen It All (Level 2B):''' If this unit isn't Shaken, models from your kill-team within 3" of this model subtract 1 from Nerve tests. ***'''Battle Scarred (Level 3BA):''' If this model is not shaken, enemy models within 6" of it take -1 to their Leadership. ***'''Nerves of Steel (Level 3BB):''' This model re-rolls failed hits in Overwatch. ====Unique Tactics==== *'''Level 1- Adaptive Tactics (1 CP):''' At the start of the first battle but before the initiative phase, pick a Veteran Specialist. It can make a normal move or advance. This tactic can only be used once per game. *'''Level 2- Well Drilled (2 CP):''' At the start of the Shooting phase, pick a Level 2+ Veteran Specialist that isn't within 1" of an enemy. It is Readied, and does not count as having moved this turn. *'''Level 3- Roll with the Hits (1 CP):''' During the opponent's turn in the Shooting phase, pick a Level 3+ Veteran Specialist that has been injured but has not yet rolled injury dice. The opponent can only roll one injury die for attacks against it, even if that attack would normally generate more.
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