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====Orks==== *'''[[Black Orcs]]:''' (Black orc) Infantry. Got upped to two attacks base, and a higher armour save for 14pts vs 12pts in 8th edition. This unit got some love and will bring the hurt! Black orcs have better-staying power and are one of the few units in the army without Animosity and Immune to Psychology, meaning they won't panic like most other units in the army book. The only foreseeable issue with black orcs is that your opponent is sure to try and avoid them, and they cost double as much as a Big 'Uns. If used correctly, black orcs can be an excellent addition to the army; make sure you have the spare points. One catch, though. Even with heavy armor and shield, their low Initiative causes them to get brutally slaughtered in cc with tarpits of skaven, swordsmen, elves, etc. Be sure always to use shield and close combat weapons to survive the combat and thus make them worth their high cost. Additionally, this is one of the few units we can take with "can opener" abilities. Orcs and Goblins have a huge amount of str 4-5 attacks. But Black Orcs can pull out great weapons and wipe out tough, heavy armored units that would normally give them fits (Steam Tank, anyone?) *'''Orc Boar Boyz:''' (Orc) Your heavy cavalry. Though a high point cost, they have the potential to be worth it, as you are putting that fantastic cc squad into assault relatively quickly, plus with high strength attacks from the tusker charge special rule. A unit on the charge that deals 2 Strength 6 attacks each? Slap a Warboss on a boar with them so they won't run quite so easy. Boar Boyz is a good unit that suffers from the same problems that plague all cavalry units in 8+th edition Warhammer: the boars in a second rank don't get to attack, even though they do most of the unit's damage output. **''Wambo-combo:'' Orc Boar Boyz Big 'Uns with Orc Warchanter on boar, 50pt banner plus folwing spells: Fists of Gork + 'Ere We Go! + Gork'll Fix *'''Savage Orc Boar Boyz:''' (Savage Orc) Again, not much more to be said here, simply more expensive, batshit insane Boar Boyz with some special frenzy rules and they get to take two hand weapons while mounted, one of the few who can do so. They sacrifice survivability against mass arrow and hand weapon attacks for more 'ead crumpin'. It comes down to 2 S6 + 3 S4(5 if Big 'Uns). *'''Orc Boar Chariot:''' (Orc) 85pts. What's not to love? It's a heavy chariot pulled by boars. It can easily mow enemy infantry units flat. Suffers from being more expensive than the goblin chariot. Both have Str 5 impact hits, but the orks crew and Boars Strength boost on charge can justify 35 points. *'''Orc Brutes:''' (Orc) These brutish fuckers are the mix of a Savage Big 'Uns and a Black Orc. 18 ppm, 4 more pints than a Black Orc. They are Big 'Uns that grew to Black Orc size, less good gear with only medium armour and Immunity(Fear), but Their main job is hunting anything monstrous which they re-roll wound rolls against. Brutes are meant to be Slayers, not as armored or versatile as blacks, but meant to slay Minortours with Paired weapons or dragons with Greatweapons for 2 points upgrade.
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