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===2000 pt.=== Here the core tax is 1 '''Leader''' and 3 '''Battleline''' units, you can have up to 6 '''Leaders''', 4 '''Artilleries''' and 4 '''Behemoths'''. Your minimum tax is 260 points; 3 10-units of Skinks (60 points per 10) and one of the following leaders: Saurus Oldblood, Saurus Scar-Veteran on Cold One, Skink Priest (80 points) or Skink Starpriest. Keep using 2 Start Collecting! kits, now you can deploy all the models included: * 20 Saurus Warriors (Battleline). * 15 Saurus Knights (Battleline). * Scar-Veteran on Cold One (Leader). * A Firelance Starhost (using the Cold One Scar-Veteran) * Saurus Oldblood/Scar-vet on Carnosaur (Leader/Behemoth). * Saurus Oldblood on Foot (Leader) * Troglodon (Behemoth). This alone costs 1370 points. But if you can replace the Oldblood on foot or [[Counts as|count it as]], you can pick a Saurus Sunblood for 20 additional points. Now, add: * A Stegadon (Behemoth). * A Skink Priest/Starpriest (Leader). (use the priest model from the Stegadon kit) * 1 Slann(Leader). This will cost 1920 points, or 1990 if you play a Sunblood instead of the Oldblood on foot and starpriest instead of the priest. This list features more magic and dinosaurs, which is really what Seraphon is all about. Having 16 Cold One Knights, you can easily convert one into a Scar-Vet and make a Firelance. The Scar-Vet on Cold One is a good choice for a general because his command ability synergizes strongly with the Knights: re-rolling hits and charges is important, more considering how the Blazing Lances stacks with Blazing Cohort (yet another mortal wound), and the Cold Ones gain an additional attack. This battalion can easily snowball if left unchecked. While lacking the Stardrake Shield, the Oldblood on Carno might be a little more killy than the Scar-Veteran by virtue of his sunbolt beams, while his spear is still as good as the regular. His command ability is strong for heroic wrecking balls. The Oldblood on foot is a strong support for your Saurus, even without its command ability. The Sunblood is [[DISTRACTION CARNIFEX|a big, bulky, scary lizard, able to soak decent amounts of damage and dealing it back]]. The Skink Star/Priest are reliable support options; the Priest can be a strong buff machine, while the Starpriest is a wizard that can help your units with magic, and an excellent buff to boot. The Stegadon is a solid ranged/melee monster, and is an excellent sculpt to boot (plus the free priest), and the Slann is the traditional centerpiece of the army that no Seraphon player should be without. As a bonus, deploying this whole army should be a sight to behold! ====[https://www.warhammer-community.com/2020/03/05/stegageddon-the-final-form-of-listbuildinggw-homepage-post-2/ STEGAGEDDON]==== '''WARNING''': This is a GW invention, and even they admit this is more of a [[meme]] list than anything else. So basically, yeah, we Order Beastclaw Raiders now. [[AWESOME|Just with a herd of rampaging Stegadons]]. This also quite a throwback to WHFB 7th edition, with the old dead meme of "replace X, add Stegas". # Field a '''Coalesced Thunder Lizard''' army. This is already as pleasing as you guess. # Because of this, Steggies are now '''BATTLELINE''' instead of '''BEHEMOTH''', so you will need '''FOUR'''. Yes, you'll need money. Yes, you won't regret it. Equip them with a healthy blend of Skystreak Bows (A whooping 25" range, 3 attacks, 4+/3+/-1/D3) and Sunfire Throwers (A bubble of 8" 3+/3+/-/1). Remember, this celestial flamethrower '''MAKE AN ATTACK FOR EACH MODEL IN RANGE'''. This will deter your enemy from sending units with low wounds and plenty of models against you, [[Meme|will disappoint hordes immeasurably, and their day will be ruined]]. # Get yet another Steggie and give him a Skink Chief as commander. His/it command ability lets you pick 1 '''SKINK''' unit per phase, wholly between 2" of range, and adds 1 to the attacks it can make with melee weapons. All Steggies, being crewed by Skinks, get this keyword, so you can trample all over your enemies with a little extra dinomight. Nice. # Grab two Engines of the Gods. Remember the mantra of our enlightened Slann Masters: ''More Stegs, more fun''. This will give you the needed support you lacked so far. The effects from ''Cosmic Engine'' will get tweaked, since the article says that now rolls of 4-8 heal D3 wounds to nearby units. This means that the single lazor beam or the [[dakka]] Whirpool will get modified. We only have to wait two weeks more, and the Engines will still rock, so no prob. # The article here suggests you pick a Bastie with Solar Engine (but you can technically still use other Stega). This to use it in tandem with a new Command Ability: ''TROVE OF OLD ONE TECHNOLOGY''. Per phase, a unit can use its Engines (Solar or Cosmic) once again. If ''Cosmic'', '''this means it can heal <s>D6</s> ''2D3'' wounds''', or get another chance to shoot cosmic [[dakka]] to your enemies. If ''Solar'', this means '''[[Dakka|you effectively will shoot 18 attacks PER SHOOTING PHASE]]'''. '''1970 POINTS OF SAURIAN STOMPS!''' This of course means some problems: you will not cover the whole battlefield, you relly on '''MONSTER'''S that get diminishing stats as they get hurt, and you will be slow as Nurgle after a nightover. They also say that you can try tweaking the list adding a Slann and some Star Skink (priest or seers, so maybe the seers will get a buff to make them actually viable, even for a meme list), but this list is just a paleo-sight to behold, and an inversion worth every single cent. And if you have played [[Total War: Warhammer|Total Warhammer II]], you already know how satisfying is to send a herd of Steggies to wipe clean a horde of pesky ratmen. Who knows? this might be the dawn of a new Stega-Meta!
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