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Blackstaff's Tome of Wizardry
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==Symbarch Teachings== The only tradition in this splatbook that's super-connected to the [[Forgotten Realms]] (albeit the [[Metamage]] debuted in an FR splatbook), this represents a wizard who practices the unique magical style/tradition passed down by the Simbul, the Witch-Queen of Aglarond and one of the [[Seven Sisters]]. The book also contains a page-long summary of the Simbul's history in the Forgotten Realms. From 2nd level, a Simbarch (as these [[wizard]]s are called) can use '''Minor Synosdweomer''' (as a bonus action, spend 1 Hit Die and a spell slot; you regain HP equal to the Hit Dice rolled + 2 X spell slot's level) once per short rest and '''Silver Fire''' (spend a bonus action when making a spell attack roll on your turn to gain Advantage on the roll; if the spell hits, the target takes extra damage equal to your Proficiency bonus from your spell attacks for the next minute; this effect ends if you are incapacitated, the target is killed, or you use this feature on a new target) a number of times per day equal to their Intelligence modifier. From 6th level, Simbarches can craft a '''Spell Matrix''' by performing an hour-long ritual that requires an arcane focus and a diamond worth 300 gold pieces (which is consumed). The ritual transmutes the arcane focus into a "Matrix Focus", which has its all its old powers, plus some new ones: the simbarch can now perform a 10 minute ritual requiring the matrix focus to choose spells equal to or less than their proficiency bonus with a casting time of 1 action; by expending Hit Dice equal to the number of spells chosen, the chosen spells are imbued into the matrix focus. So long as the simbarch has the matrix focus to hand, they can expend 1 Hit Dice as a bonus action to cast one of the spells contained within the matrix. Spells remain bound up in the matrix focus until either the simbarch changes them out with a new attunement ritual, or they take a long rest, but the matrix focus remains permanently empowered. 10th level brings with it the power of the '''Major Synosdweomer''', which can be invoked a number of times per day equal to the Simbarch's Intelligence modifier. This can be done as a bonus action when the simbarch uses their Action to cast a spell; the simbarch can then touch a creature and heal it (spell level)d4 hit points. Finally, at 14th level, the simbarch learns how to transform into a '''Spellfire Tempest''' once per short rest. When this is done, the Simbarch gains Fly (40 feet) until the end of its next turn, is healed of one effect that could be cured by Greater Restoration, and if they inflict damage with a spell before the end of their next turn, the simbarch can reroll damage dice equal to their Intelligence modifier.
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