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====Hive Technologist==== <div class="mw-collapsible-content"> ''Technologists have different purposes in Q'Orl society, serving as doctors and mechanics as well as scientists. In battle, they are usually found in the rear of the army, managing the artillery nodes and enhancing the wounded soldiers, although sometimes one can see some wander through the field in search of specimens to experiment on.''</div> </div> This unit contains 1 Hive Technologist ('''Power Rating: 4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | '''Hive Technologist''' || 6" || 3+ || 2+ || 3 || 4 || 4 || 2 || 8 || 3+ || 80 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''High Voltage Rifle''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''High Voltage Rifle''' || 24" || Assault 3 || 4 || -2 || 2 || Each hit roll of 6+ with this weapon causes 3 hits instead of 1. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''Techno Crafter Tool''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Techno Crafter Tool''' || 24" || Rapid Fire 2 || 4 || -2 || D3 || Double this weapon's Strength characteristic if the target is a {{W40kKeyword|Vehicle}}. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Arthropods"> See Army Rules - Universal </tab> <tab name="Biological Clock Overdrive"> At the beginning of each friendly or enemy Command Phase, roll a die. For the remainder of the turn, the Hive Technologist gains one of the following buffs based on the number rolled: :'''1)''' +3β Movement :'''2)''' Improve WS and BS by 1 :'''3)''' +2 Strength :'''4)''' +2 Toughness :'''5)''' +4 Attacks :'''6)''' Roll 2d6 and gain two bonuses instead of 1, if the result is 6 again, re-roll the die. </tab> <tab name="Deafening the Machine Spirits"> Once per battle round, select a friend or an enemy {{W40kKeyword|Vehicle}} unit. If it's friendly, consider its Weapon Skill and Ballistic Skill as one point better; if it's enemy, consider them one point worse instead. </tab> <tab name="Technological Genius"> See Army Rules - Universal </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Q'Orl}}, {{W40kKeyword|<Swarmhood>}} *{{W40kKeyword|HQs}}, {{W40kKeyword|Character}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Hive Technologist}}
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