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====Chosen==== Like the ''Demigod'', the '''Chosen''' has awakened a spark of divinity within themselves. Unlike the Demigod, the Chosen has done so by bowing to the will of a power greater than themselves and through in their patron deity; a Chosen lives to serve the will of their patron, and hopes to one day rise to the rank of an Exarch - a lesser deity that will act on behalf of their god for all eternity. This Epic Destiny is found in both the ''Forgotten Realms Player's Guide'' and Divine Power and requires that the character be '''21st Level'''. Mechanically, this Epic Destiny is '''identical''' to the Demigod Epic Destiny, except that it replaces the level 26 utility power '''Divine Regeneration''' with a new utility power based on which god they worship. Because this appeared in the Forgotten Realms, only the 4e "greater gods" have valid powers: * [[Amaunator]]: '''Renewing Dawn''': After you invoke this power as a minor action, whenever you or an ally spends a [[Healing Surge]], this power deals Radiant damage equal to your level + your [[Charisma]] modifier to an enemy within 5 squares of the creature that spent the healing surge. You can sustain this power as a minor action. * [[Chauntea]]: '''Horn of Life''': You can spend a minor action to let yourself or one ally within a close burst 20 spend a [[Healing Surge]]. At the start of each of your subsequent turns, your ally with the fewest hitpoints above 0 gains Regeneration 20 until the start of your next turn. This effect persists until the end of your encounter or you become unconscious. * [[Corellon]]: '''High Arcana''': Invoke this power as a minor action to affect yourself and all allies within a close burst 10 with one of two effects; a +2 power bonus to attack rolls, or a +2 power bonus to all defenses against arcane attacks. Either way, the effect lasts until the end of your next turn. * [[Kelemvor]]: '''True Death''': Invoke this as a minor action to hit all undead creatures within a close burst 10. All creatures struck lose their resistances, the insubstantial quality and the ability to recharge powers until they make 2 saving throws. You also regain 2d20 hit points for each enemy hit. * [[Moradin]]: '''Forge of Creation''': Invoke this power with a minor action to let you and any allies who hit with at least one attack regain their second wind, regain one healing surge and gain the use of another daily magic item power. This effect lasts until the end of your next turn. * [[Oghma]]: '''Supreme Knowledge''': When you are hit by an attack against Fortitude, Reflex or Will, you can use this power as an immediate interrupt. It lets you make a monster knowledge check that corresponds to the creature attacking you; if the check result is higher than its attack roll, then the attack misses. * [[Selune]]: '''Waxing Fortune''': Invoke this power as a minor action to gain a bonus to attack rolls equal to the number of bloodied yet conscious creatures that are within 10 squares of you at the start of your turn. This effect lasts until the end of your encounter. * [[Silvanus]]: '''Divine Regeneration''': This is the same power that the Demigod gets. * [[Sune]]: '''Sune's Censure''': As a minor action, choose two creatures within close burst 20; one of the targeted creatures gains the vulnerabilities of the other, with both remaining vulnerable in this way until the encounter's end, even if they were originally only temporarily vulnerable. If neither target is vulnerable to any specific damage types, then they gain Vulnerable 5 All until the end of the encounter. * [[Tempus]]: '''Tempus's Glare''': Invoke this power as a minor action to cause every creature that attacks you and fails to hit to take damage equal to 1/2 its level. This effect lasts until the end of the encounter. * [[Torm]]: '''Battle Judgment''': When you drop an enemy to 0 HP with a melee attack, you can invoke this power as a free action to regain hit points equal to the damage that you dealt with the attack. The Divine Power version also has a selection of powers for the chief gods of [[Nentir Vale]]: *[[Avandra]]: '''Freedom is Life''': As a minor action, this gives everyone within 20 squares a +10 to all saving throws until the end of next turn. *[[Bahamut]]: '''Sheltering Wings''': Invoke as a minor action to grant you and one adjacent ally HP equal to your bloodied value. *[[Corellon]]: '''High Arcana''': Invoke as a minor action. Until the end of the encounter, you and any allies within close burst 10 can choose between +2 to implement attack rolls or +4 to all non-armor defenses each turn. *[[Erathis]]: '''Anthem of Progress''': As a minor action, you and all allies within close burst 10 can now score a crit with at-wills on a hit roll of 16 or better. *[[Ioun]]: '''Unerring Knowledge''': Invoke as a minor action to grant one ally within 10 squares a bonus action on their next turn. You can continue this on future turns, but you cannot target any ally twice during an encounter. *[[Kord]]: '''Test of Strength''': Invoke as a minor action so you and an adjacent enemy can make a free melee basic attack. If you deal more damage, you can take a free standard action with +4 to any attacks made. *[[Melora]]: '''Wild Surge''': Invoke as a minor action. Until the end of the encounter, you and any allies within burst 5 can score a crit with their daily attacks on an 18 or higher. *[[Moradin]]: '''Forge of Creation''': See above *[[Pelor]]: '''Celestial Balance''': Invoke as an immediate interrupt. If anyone within close burst 10 spends an action point, you or one creature can spend a healing surge and gain +1 to all defenses for the encounter. *[[Raven Queen]]: '''Death is Nigh''': As a minor action, if an ally fails a death save, you and your allies gain +2 to all attack rolls for the campaign. *[[Sehanine]]: '''Horns of the Moon''': Invoke as a minor action. For the rest of the encounter, each turn has you give one ally +2 to attack and one enemy -2 to all defenses as a free action.
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