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=== Thief === Squishy but fast and evasive guys armed with swords that aid the group with a dizzying array of utility powers. These include the ability to open doors and chests without using keys (though sometimes by spending charges off a special class-exclusive Lockpick item), see further into fog/darkness than anyone else, and attempt to steal unequipped weapons and items from enemies, even if they otherwise wouldn't drop them upon death. Some Thieves are actually decent fighters as well as utility players; these tend to act like even-squishier Myrmidons. If they can promote and what they can promote into varies wildly between games; the two most common examples are Assassins, who lean into the killy side of the class and gain special powers to kill enemies outright upon scoring critical hits, and Rogues, who instead lean even harder into the class's utility powers, like no longer needing to use Lockpicks to open doors. ''Sacred Stones'' used both as the two branches the class could take upon promotion. The GBA games infamously had Thieves and their promotions wield knives in their battle animations, despite using the same swords as the rest of your army. The Tellius games rectified this by making knives and daggers their own weapon class, and later games just gave Thieves normal swords. In ''Cipher'' they have abilities that can reveal and/or discard the opposing player's cards, and/or let the player draw more cards of their own.
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