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====Psychic Spells==== *'''Fury (4+):''' Friendly unit within 12" gains Furious. You definitely want to set this off whenever possible. *'''Hurricane (4+):''' Two enemy units within 6" take 4 hits, making it a diet Lightning Cloud. *'''Storm (5+):''' Enemy unit within 18" takes -1 to their next shooting rolls. You absolutely want this to protect a vulnerable unit as they make their attack. *'''Thunder (5+):''' Enemy unit within 12" takes 3 AP 2 hits, making it better for punching big boys. *'''Wrath (6+):''' Enemy unit within 12" can be thrown 6" in any direction, leaving them out of a weak unit's hair or right in the sights of a charging mob. *'''Lightning (6+):''' Enemy unit within 12" takes 2 AP 3 hits. The inverse of Thunder, making it for blasting vehicles.
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