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====Worm Eremites==== The process of becoming a Worm Eremite, the unliving martyrs of the Order of the Black Worm, is only undertaken by the most devoted and reverent of Mannimarco's followers. A creature very similar to a Lich, a Worm Eremite retains all the intellect and magickal potency they had once possessed in life. There is, however, one key factor which separates them from Liches; They lack free will. Worm Eremites are bound undead, meaning that they are forever compelled to serve the one who created them. For the Worm Eremites, however, this is not a curse or a scourge, but a blessing. Created by and beholden to only Liches and greatest of living Necromancers, Worm Eremites have bound themselves into a state in which they might never cease their sacred duty to the Order of the Black Worm, and to their eternal service to their God. ~55 pts per model. Support. Skirmish, Infantry, Undead. 1-4 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Worm Eremite | 2 | 4 | 4 | 4 | 2 | 4 | 2 | 9 | 6 (7) | - |} '''Wargear''': Necromancer Oblate's Robes, Sorcerer's Staff '''Spells''': Animate Skeletal Minion, Animate Skeletons, Animate Zombie Minion, Animate Zombies A Worm Eremite knows one of the following spells: *Firebolt *Flames *Fireball *Incinerate *Shock *Sparks *Chain Lightning *Lightning Bolt *Ice Spike *Frostbite *Ice Storm *Icy Spear *Poisonblast '''Special Rules''': Shade of the Revenant, Hatred (Servants of Arkay) Worm Eremites cause Fear. '''Disease''': Worm Eremites have Carrion Worms A Worm Eremite may purchase up to two spells from the armory, as included in this list: *Any Alteration Spell (+3pts) *Any Bound Item Conjuration Spell (+6pts) *Any Restoration Spell (+4pts) *Any Mysticism Spell (+6pts) *Illusion spells cast on a 12+ or lower (+6pts) *Illusion spells cast on a 13+ or higher (+11pts) *Destruction spells cast on a 12+ or lower (+6pts) *Destruction spells cast on a 13+ or higher (+11pts) *Necromancy spells cast on a 12+ or lower (+11pts) Any number of Worm Eremites may replace their Sorcerer's Staff with a Hand Weapon or a Dagger for free. Worm Eremite may take up to 30 points of magic items from the armory where appropriate.
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