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Warhammer 40,000/9th Edition Tactics/Psychic 101
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======Salamanders====== Instead of any of the default disciplines, Librarians of the Salamanders Chapter can take powers from the Promethean Discipline. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Promethean ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Flaming Blast | 24 || Visible Enemy Units within 3" of selected point | Each enemy unit must roll 1d6; on a 4+, they suffer a mortal wound. | 6 |- ! 2 !! Flame Shield | 18 || Visible Friendly Salamanders Unit | Until the start of your next Psychic phase, all ranged attacks against this unit subtract 1 from their hit roll. In addition, all charge rolls against this unit subtract 1 from their result. | 6 |- ! 3 !! Burning Hands | N/A || Self | Until the start of your next Psychic phase, any attacks that the target unit makes with a Close Combat Weapon inflict a mortal wound upon a successful hit. | 6 |- ! 4 !! Drakeskin | 12 || Visible Friendly Salamanders Unit | Until the start of your next Psychic phase, add +1 to the Toughness of all models in the target unit. | 6 |- ! 5 !! Fury of Nocturne | 18 || Visible Enemy Unit | Roll 2d6. If the result of this roll exceeds the highest toughness of the enemy unit, then that unit suffers 1D3 mortal wounds. | 6 |- ! 6 !! Draconic Aspect | Aura 12 || Visible Enemy Units | Until the start of your next Psychic phase, subtract 2 from the Leadership of all enemy units within 12" of the psyker. | 6 |- |} </div> <div style="margin-left: 1em;>
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