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Codex - Tyranids: /tg/'s 9th Edition
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===Ranged Biomorphs=== *'''Acid Biomorphs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Acid Spit''' || 18" || Heavy 3D3 || 6 || -5 || 2 || Each time an attack is made with this weapon, that attack automatically hits its target. |- |'''Acid Spray''' || 18" || Heavy 2D6 || User || -1 || D3 || Each time an attack is made with this weapon, that attack automatically hits its target. Each time a {{W40kKeyword|Vehicle}} is hit by this weapon, roll a D6 before rolling to wound; on a 4+ that model suffers a penalty of 1 to its Toughness characteristic for the rest of the game. |- |'''Bio-Acid Spray''' || 18" || Heavy 3D6 || 6 || -2 || 1 || Each time an attack is made with this weapon, that attack automatically hits its target. |- |'''Pyro-acid Spit''' || 18" || Heavy 4D3 || 6 || -3 || 2 || Each time an attack is made with this weapon, that attack automatically hits its target. |} *'''Bio-cannon Biomorphs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Bio-cannon''' || 48" || Heavy 6 || 8 || -2 || 2 || - |- |'''Dire Bio-cannon''' || 48" || Heavy 8 || 10 || -3 || 3 || - |- |'''Hydraphant Dire Bio-cannon''' || 72" || Heavy 12 || 12 || -3 || 6 || Every wound roll of 6+ against {{W40kKeyword|Vehicle}}, {{W40kKeyword|Monster}} or {{W40kKeyword|Titanic}} units inflicts an additional 3D3 mortal wounds in addition to its normal damage. |} *'''Bio-electric Pulse Biomorphs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Bio-Electric Pulse''' || 12" || Assault 6 || 5 || 0 || 1 || Against a {{W40kKeyword|Vehicle}} this weapon inflicts a mortal wounds on a wound roll of 6+. |- |'''Bio-Electric Pulse with Containment Spines''' || 12" || Assault 12 || 5 || 0 || 1 || Against a {{W40kKeyword|Vehicle}} this weapon inflicts a mortal wounds on a wound roll of 5+. |} *'''Bio-Plasma Biomorphs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Bio-plasma (Glob)''' || 18" || Assault 1 || 8 || -3 || D3 || - |- |'''Bio-plasma (Spit)''' || 12" || Assault D3 || 7 || -3 || 1 || Blast. |- |'''Bio-plasma Torrent''' || 12" || Assault 2D6 || 7 || -3 || 1 || Blast. Each time an attack is made with this weapon, that attack automatically hits its target. |- |'''Bio-plasmic Cannon''' || 36" || Heavy 6 || 7 || -3 || 2 || - |- |'''Bio-plasmic Scream''' || 18" || Assault D6 || 7 || -4 || 1 || Blast. |} *'''Brainleech Hive:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Brainleech Hive''' || 12" || Pistol 24 || 6 || 0 || 1 || A unit that receives an unsaved wound from one or more weapons with this special rule suffers a -1 Leadership penalty until the end of the turn. |} *'''Choking Spore:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Choking Spore''' || 12" || Assaul D6 || 3 || 0 || D3 || Blast. You can re-roll failed wound rolls for this weapon. In addition, units attacked by this weapon do not gain any bonus to their saving throws for being in cover. This weapon always wounds on a 2+ against non {{W40kKeyword|Vehicle}} models and {{W40kKeyword|Vehicle}}s that have suffered at least one wound. |} *'''Cluster Spines:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Cluster Spines''' || 18" || Assault 2D6 || 4 || 0 || 1 || Blast. |} *'''Deathscreamer Hive:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Deathscreamer Hive''' || 12" || Pistol 12 || 6 || -1 || 1 || Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4. |} *'''Deathspitter Biomorphs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Deathspitter''' || 24" || Assault 3 || 5 || -1 || 1 || - |- |'''Deathspitter with Slimer Maggots''' || 24" || Assault 3 || 7 || -1 || 1 || - |} *'''Devourer Biomorphs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Devourer''' || 18" || Assault 3 || 4 || 0 || 1 || A unit that receives an unsaved wound from one or more weapons with this special rule suffers a -1 Leadership penalty until the end of the turn. |- |'''Devourer with Brainleech Worms''' || 18" || Assault 6 || 6 || 0 || 1 || A unit that receives an unsaved wound from one or more weapons with this special rule suffers a -1 Leadership penalty until the end of the turn. |} *'''Drool Cannon:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Drool Cannon (Spit)''' || 18" || Assaul 2 || 7 || -1 || 1 || Hits made against {{W40kKeyword|Aircraft}} units are resolved with an AP of -4 and can re-roll failed wound rolls. |- |'''Drool Cannon (Torrent)''' || 8" || Assaul D6 || 6 || -1 || 1 || Blast. Each time an attack is made with this weapon, that attack automatically hits its target. |} *'''Flamespurt:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Flamespurt''' || 10" || Assaul D6 || 5 || -1 || 1 || Each time an attack is made with this weapon, that attack automatically hits its target. During the Fight phase, a model equipped with this weapon may inflict D3 automatic hits with this weapon's Strength and Ap. |} *'''Flesh Hooks:''' ''Small fleshy hooks situated usually into a creature's chest cavities, they can be fired at will and grant additional mobility to their host.'' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Flesh Hooks''' || 6" || Assault 2 || User || 0 || 1 || This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. In addition, a model equipped with '''Flesh Hooks''' can move through solid walls or climb on ruins or basements without ladders. |} *'''Fleshborer Biomorphs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Fleshborer''' || 12" || Assault 1 || 4 || 0 || 1 || - |- |'''Fleshborer Hive''' || 18" || Heavy 20 || 5 || 0 || 1 || You can re-roll wound rolls when shooting with this weapon. Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. |} *'''Grasping Tongue:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Grasping Tongue''' || 12" || Assaul 1 || 6 || -3 || D3 || This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. In addition, when a model is slain by this weapon, its bearer regains 1 lost wound. |} *'''Impaling Biomorphs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Impaler Cannon''' || 36" || Heavy 2 || 8 || -2 || D3 || This weapon can target unit that are not visible to the bearer. In addition, units attacked by this weapon do not gain any bonus to their saving throws for being in cover. |- |'''Impaling Tendril''' || 18" || Heavy 1 || 9 || -4 || D6 || You may re-roll failed hit rolls for this weapon. Models with the {{W40kKeyword|Vehicle}} or {{W40kKeyword|Monster}} keyword which are damaged by this weapon are dragged 3D6" towards this model; if this makes it so one model is not within cohesion of the rest of the models in this unit, it is immediately slain. |} *'''Rupture Cannon:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Rupture Cannon''' || 48" || Heavy 3 || 10 || -3 || D6 || When shooting with this weapon, for each two shots that hit, resolve them with a an Ap characteristic of -5 and a Damage of D3+3. |} *'''Shock Cannon:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Shock Cannon''' || 24" || Assault D3 || 7 || -1 || D3 || Blast. If the target is a {{W40kKeyword|VEHICLE}} and you make a wound roll of 4+, the target suffers 1 mortal wound in addition to any other damage. If you make a wound roll of 6+, inflict D3 mortal wounds instead. |} *'''Spike Rifle:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Spike Rifle''' || 18" || Assault 1 || 3 || -1 || 1 || - |} *'''Spine Biomorphs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Spine Banks''' || 6" || Assault 4 || 5 || 0 || 1 || This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. |- |'''Spike-Cloud Spray''' || 48" || Assault 6 || 7 || -2 || D3 || Add 1 to all hit rolls made for this weapon against targets that can {{W40kKeyword|Fly}}. |- |'''Spinemaws''' || 6" || Pistol 4 || 2 || 0 || 1 || - |} *'''Spinefist Biomorphs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heavy Spinefists''' || 12" || Pistol * || 5 || 0 || 1 || When a model fires this weapon, it makes a number of shots equal to its Attacks characteristic. |- |'''Spinefists''' || 12" || Pistol * || 3 || 0 || 1 || When a model fires this weapon, it makes a number of shots equal to its Attacks characteristic. |} *'''Spore Mine Biomorphs''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Dactylis Birthing Cannon (Arching Shot)''' || 24"-360" || Heavy 10 || - || - || - || See ''Launched Mines'' special rule. This profile can target units that are not visible to the bearer. |- |'''Dactylis Birthing Cannon (Defensive Ejection)''' || 36" || Heavy 20 || - || - || - || See ''Launched Mines'' special rule. Subtract 1 from the hit rolls when attacking with this weapon profile. |- |'''Spore Mine Launcher''' || 48" || Heavy 1 || - || - || - || See ''Spore Mine Launcher'' special rule. |- |'''Spore Node''' || 18" || Heavy 1 || - || - || - || See ''Spore Node'' special rule. |} ::<nowiki>*</nowiki> Spore Mine weapons can use a wide variety of different mines, which define the weapon's Strength, AP, and additional special rules. The type is purchased before the battle begins. ::{| class=wikitable |- valign=top ! Weapon !! S !! AP !! D !! Abilities |- |'''Acid Mine''' || - || - || - || See β'''Floating Death (Spore Mine)'''β ability. |- |'''Char Mine''' || - || - || - || See β'''Floating Death (Spore Mine)'''β ability. If the target is an {{W40kKeyword|Aircraft}}, double the number of mortal wounds this weapon inflicts. |- |'''Frag Mine''' || 4 || -1 || 1 || See β'''Floating Death (Spore Mine)'''β ability. Instead of inflicting mortal wounds this Mine inflicts D6 automatic hits on a 2-5 roll, 6 on a roll of 6. |- |'''Toxin Mine''' || 1 || - || D3 || See β'''Floating Death (Spore Mine)'''β ability. Instead of inflicting mortal wounds, this Mine inflicts D6 automatic hits on a 2-5 roll, 6 on a roll of 6. This weapon always wounds on a 2+ unless the target is a {{W40kKeyword|Vehicle}}. |} *'''Stinger Salvo:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Stinger Salvo''' || 24" || Assaul 4 || 5 || -1 || 1 || - |} *'''Strangler Biomorphs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Barbed Strangler''' || 36" || Assault D6 || 5 || -1 || 1 || Blast. You can add 1 to hit rolls for this weapon when attacking a unit with 10 or more models. A unit that suffers one or more wounds from this weapon must subtract 2 from its movement, advance and charge distances. |- |'''Great Strangler''' || 8" || Assault D3 || 4 || -1 || 1 || Blast. A unit that suffers one or more wounds from this weapon must subtract 2" from its movement, advance and charge distances. |- |'''Strangle Web''' || 8" || Assault D3 || 3 || 0 || 1 || Blast. A unit that suffers one or more wounds from this weapon must subtract 1" from its movement, advance and charge distances. |- |'''Stranglethorn Cannon''' || 36" || Assault D6 || 7 || -1 || 2 || Blast. You can add 1 to hit rolls for this weapon when attacking a unit with 10 or more models. A unit that suffers one or more wounds from this weapon must subtract 3 from its movement, advance and charge distances. |} *'''Tentaclids:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tentaclids''' || 36" || Assaul 4 || 5 || 0 || 1 || You may re-roll failed hit rolls for this weapon against {{W40kKeyword|Aircraft}} units. In addition, if the target is a {{W40kKeyword|VEHICLE}} and you make a wound roll of 4+, it suffers 1 mortal wound in addition to any other damage. If you make a wound roll of 6+, inflict D3 mortal wounds instead. |} *'''Thorax Biomorphs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Bloodseeker Flies''' || 8" || Assault D6 || 3 || 0 || 1 || Each time an attack is made with this weapon, that attack automatically hits its target. If any unit suffers any unsaved wounds from this weapon, your opponent must subtract 1 from hit rolls for that unit until the end of the turn. |- |'''Desiccator Larvae''' || 8" || Assault D6 || 1 || 0 || 1 || Each time an attack is made with this weapon, that attack automatically hits its target. This weapon always wounds on a 2+, unless the target is a {{W40kKeyword|VEHICLE}}. |- |'''Electroshock Grubs''' || 8" || Assault D6 || 3 || 0 || 1 || Each time an attack is made with this weapon, that attack automatically hits its target. If the target is a {{W40kKeyword|VEHICLE}} and you make a wound roll of 4+, the target suffers 1 mortal wound in addition to any other damage. If you make a wound roll of 6+, inflict D3 mortal wounds instead. |- |'''Mindflayer Worms''' || 8" || Assault D6 || 4 || 0 || 1 || Each time an attack is made with this weapon, that attack automatically hits its target. A unit that receives an unsaved wound from one or more weapons with this special rule suffers a -1 Leadership penalty until the end of the phase. |- |'''Shreddershard Beetles''' || 8" || Assault D6 || 3 || 0 || 1 || Each time an attack is made with this weapon, that attack automatically hits its target. You can re-roll failed wound rolls for this weapon. Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. |} *'''Toxic Lashes Biomorphs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Massive Toxic Lashes''' || 8" || Assault D6 || User || -2 || D3 || This weapon always wounds on a 2+, unless the target is a {{W40kKeyword|VEHICLE}}, and can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. |- |'''Toxic Lashes''' || 6" || Assault 2 || User || 0 || D3 || This weapon always wounds on a 2+, unless the target is a {{W40kKeyword|VEHICLE}}, and can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. |} *'''Venom Biomorphs:''' ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heavy Venom Cannon (Salvo)''' || 36" || Assault D3 || 9 || -2 || 3 || Blast. |- |'''Heavy Venom Cannon (Single Shot)''' || 36" || Assault 1 || 10 || -3 || 3 || - |- |'''Venom Cannon (Salvo)''' || 36" || Assault D3 || 8 || -2 || D3 || Blast. |- |'''Venom Cannon (Single Shot)''' || 36" || Assault 1 || 9 || -3 || D3 || - |- |'''Venom Mortar''' || 36β-360β || Heavy 20 || 6 || -2 || 1 || This weapon does not require line of sight to hit its target and a unit targeted by this weapon does not gain the benefit of cover. |}
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